2026-01-29 DragonQuest (SPI)

Note: This game has a special place in my heart since it was my first non-D&D game and was effectively responsible for my breaking away from D&D entirely and in place owning, learning, and playing a bewildering number of games between 1983 and now.

Name: Brynne Gender: Female Race: Human Handedness: Right Aspect: Sun Age: 18 Social Status: Craftsman Legitimacy: Legitimate Birth Order: 2nd of 5

None know the power of names better than does the College of Naming Incantations. It is for this reason that Brynne is only known by this name: her temple name. Long gone are her personal name, her milk name, her generational name, her family name. They are lost to the dust of history as her family gave her up to the Halls of Syrinx, the marble-white slender towers that dot the landscape, one for each town over 300 people, each containing the local Namer in the small towns to entire Namer conclaves in the larger towns and cities.

Brynne. Long-term novitiate. Newly-minted Namer, off on her sabbatical tour of the lands, wearing her simple white robe with its large red star indicating her status within. Her slender form and symmetrical, if suspiciously bland, face concealed by the wide hood of her Order.

She has memories, of course, of her life before the Halls. Before the iron discipline. Before the years of memorizing all of the generic Names of things, and the Names of the powers of the other Colleges, ready to annul them with but a word. She has memories of this, but no attachment to those memories any longer, they having long been displaced by memories of her new family: the Namers of the College, and the walls of the Halls of Syrinx she was taught in.

Now she faces the world, her blue eyes watching, studying, learning, as she prepares to found a Hall of her own, in the mean time serving the populace with her talents and knowledge.

Experience Points: 60 Silver Pennies: 500

CHARACTERISTICS

Characteristic Points: 94 Characteristic Maximum: 21

Primary Value
Physical Strength 10
Manual Dexterity 16
Agility 13
Endurance 13
Magic Aptitude 21
Willpower 20
Secondary Value
Fatigue 20
Perception 8
Optional Value
Physical Beauty 17

Tactical Movement Rate: 5

SKILLS

Language: Common/8 Horsemanship/0 Stealth/0

MAGIC

College: College of Naming Incantations

Generic True Names: – all are known at level 0 unless otherwise specified

Individual True Names: – (self)

Talents:

General Knowledge Spells:

General Knowledge Rituals:

Special Knowledge Spells:

Special Knowledge Rituals: