2026-01-31 Chivalry & Sorcery (Fifth Edition) (Brittania Games Designs)

Note: This character is built using the points based method. In C&S this means that some things are paid for from a pool of character points, or they may be rolled for at a reduced cost (or even free). It is built to the “heroic characters” frame, meaning 150 PC points. The setting is High Chivalric

Alruna was just an ordinary daughter of an ordinary man, a carpenter in the countryside. She had the usual upbringing of an impoverished freeman. She was a creditable daughter, bright of eye and ready to take up the mantle of wifery and motherhood until she heard the voices of the Lost Ones. The ancient gods of her people whom they'd worshipped until the temples of The Lady and The Lord of Light arrived, sweeping away the old worship with their new ways.

Hilda paused and checked up and down the path. None in sight. She eyed the trail that branched off before she sighed and set down the basket of vegetables from her cottage garden, carefully placing it on the stump that marked the trail. Father Bruin would not approve, but Father Bruin didn't show up at her cottage, pressing poultices into her hand that saved her Thomas from the wasting cough that was slowly killing him.

Her affinity for the voices cost her. Animals sensed in her something eldritch. Something dangerous. They shied away from her, and this caused the villagers some nervousness. When she met the old crone Vesna, creaking along the road in her wagon, she was inducted into the mysteries of the Lost Gods whose voices she heard. She began to worship the old gods, first in private, then with other villagers. She began to become their spiritual leader, barely tolerated by the Mother of the Temple.

Arthur carried the wrapped bundle from which the scent of meat pies wafted. The missus had selected some of the Earl's own venison to make them. He wouldn't notice the little piece missing. He was obligated to the witch; when his wife's garden wilted, she'd spent the day there, cross-legged, swaying, crooning. By the time she was done, the blight had gone. They could sell produce again.

She studied hard under Vesna whenever the crone came around. She learned the ways of the Lost Ones. Learned how to coax them into doing her bidding. She learned how to hear and treat the land. She learned the ways of plants and the ways of change. The Laws of Magick and Correspondence. Her powers grew, and with them her Faith in the Lost Gods and her standing among her growing following; good parishoners of The Lord and The Lady of Light.

Eldric paused at the edge of the copse of trees. They'd dared him to do it. Called him coward. To prove them wrong he had to return with two apples from the witch's grove. He looked nervously, toward where the cottage was. He'd kept all the trees between him and her home, but he had the feeling she saw him anyway. He snuck through the rowans that shielded her cottage from sight and found himself among the apples.

“What do you plan on doing, Eldric?” the voice asks, gently chiding with an amused tone. “I can't let you steal from me, son.” Eldric's skin crawled with chill. He turned to see the witch, only feet away, arms behind her back. “This is why I will instead gift you the apples.” She pulled the basket she was concealing from behind her. “Fill this. Show those others you had the courage to talk to me and ask.” She suppressed a grin and winked. “We'll keep it our secret that you didn't.”

This is how things stand. She's in an uneasy relationship with the local Temple. The Mother tolerates her presence even though she is not a believer. What powers she receives from these Lost Ones she uses for the benefit of the village, never asking for pay, never doing harm.

But she has her eye on the witch. She has her eye on her.

Character Name Vocation Age Sex
Alruna Witch 22 F
Eyes Hair Skin
Blue-Grey Dirty Blonde, Braided Untanned, Silky
Social Class Father's Vocation Status Race BIF
Average Freeman Rural Carpenter 10¹ Human 25

Parental Status: Father living, mother dead, has stepmother, one elder brother, no step-siblings. Family Status: Credit to the Family Cash: 260

¹ Intragroup Status +1

Physical ATT AR% PSF± Mental ATT AR% PSF± Social ATT AR% PSF±
Strength 10 58 0 Intellect 21 92 11 Appearance 18 85 6
Constitution 12 66 0 Wisdom 15 76 3 Bardic Voice 15 76 3
Dexterity 13 70 1 Discipline 15 76 3 Spirit 22 94 12
Agility 12 66 0 Ferocity 12 66 0 Charisma 15 76 3
Body Fatigue BAP LCAP CCAP Jump
36 27 16 127 64 8
Experience Earned Experience Spent Character Level
7000 7000 2
Height Build Weight ASR
5'10” 4 152 11
Horoscope Birth Omens
Capricorn Poorly-Aspected

Curse: Animals uneasy in presence, -13% animal handling, riding, can never learn animal training, 13% chance animals react badly within 10', dangerous animal may attack within 30'.

Flaws, Deficiencies, Defects: Cannot hold liquor.

SKILLS

Competencies: Accurate Counting, Conditioning, Endurance

Masteries: Witchcraft Mode, Faith, Plant Method, Lore of Correspondences, Healing

Primary:

Skill LVL BCS% ATT LVL% VOC PSF% TSC%
Witchcraft Mode 3 10 23 9 20 52 62
Faith 3 20 24 9 20 53 73
Plant Method 3 20 14 9 20 43 63
Transmutation Method 1 20 11 3 10 24 44
Laws of Magick 2 40 22 6 20 48 88
Lore of Correspondences 3 20 22 9 20 51 71
Faerie Lore 0 40 22 -10 12 52
Herbalism 2 30 14 6 10 30 60

Secondary:

Skill LVL BCS% ATT LVL% VOC PSF% TSC%
Illusion Method 0 30 14 14 44
Transcendental Method 0 20 14 14 34
Interpret the Omens 1 20 6 3 10 19 39
Bee Keeping 1 30 14 3 10 27 57
Chirurgy 0 30 12 12 42
Finding Water 1 40 3 3 10 16 56
Fruit Crops 1 40 14 3 10 27 67
Alertness: Sight - 5
Alertness: Sound - 5
Brawling 0 40 0 0 40
Carpentry 0 40 1 1 41
Clothes: Sewing, Embroidery and Knitting 0 50 12 12 62
Cooking 2 40 14 6 20 60
Dodge 0 40 3
Knife & Dagger Fighting 0 40 1 1 41
Local Geography 0 60 22 22 82
Language: Spoken (Own) 0 60 14 14 74
Stamina 0 40 0 0 40
Wood Carving 0 50 1 1 51
Willpower 0 40 6 6 46

Cooking Specialies: Baking Bread, Butchering Fresh Meat, Baking Meat Pies, Herb Spices & Seasonings, Cooking Meat

Tertiary:

Skill LVL BCS% ATT LVL% VOC PSF% TSC%
Conditioning 0 36
Endurance 0 27

MAGIC

PMF ML MR
62 3 0

Vocational targeting modifiers: Transmutation +15; Wards, Summoning, Command +10; Transcendental, Illusion: 0; Arcane, Fire: -10; Water, Earth, Air: -15

Spell MR FP AP Mode Method Other Target% Notes
Enchant Materials 0 3 62 62 30-minute ritual
Demeter's Touch 0 13 62 62 1-day ritual
Restore Plants 0 7 62 62 1-day ritual
Grow in Haste 0 7 26 62 62
Thorn Darts 0 3 8 62 15 77
Armoured Skin: Leather 0 3 9 62 15 77
Night Vision: Cat's Eyes 0 4 9 62 15 77
Calm Pain 0 7 29 62 15 77
Clairvoyance 0 3 H 62 62

Focus: Simple focus in the form of a copper cauldron.

FAITH

Primary Religion: Lost Gods (Witchcraft)

PFF Current SPR Belief Status
49 33 Devout

Divine Aid: self + 99 Acts of Faith:

Act of Faith PFF Min Succ% FP AP Notes
Blessing 5 -1 3 Succ% is recipient's SPR AR, FP from supplicant
Common Prayer 5 94 -1 -1 FP per hour of prayer
Prayer for Forgiveness 5 94 -1
Prayer for Guidance 5 37 * -Crit FP from supplicant
Prayer for Insight 5 73 * -Crit FP from supplicant
Prayer for Luck 5 73 -3
Prayer for Protection 5 73 * FP/AP variable by circumstance
Prayer for Skill or Craft 5 73 * -Crit FP from supplicant
Prayer for Strength 5 49 -3
Courage of the Righteous 10 122 * * -Crit FP from supplicant, 15 seconds to perform
Minor Miracle 10 49
Miracle 25 37
Purify Food and Water 35 73 -6 * 1 minute to perform
Restore the Faithful 40 98 -9 * 1 minute to perform