Character Creation Challenge 2026

Characters for the 2026 character creation challenge

Player's Name: 张殿李

Maze Master: TBD

Character's Name: Sigrún

Class: Valkyrie

Level: 1

Age: 20

Money: 140sp

Personal Background: It's the old story. Island of the Valkyrior. The queendom did its annual raid, captured men from far-flung territories, used them to father children, then were enslaved, killed, or set to fighting in the ring for the entertainment of the Valkyrior. Sigrun was one of the children stemming from this annual tradition.

Her training was swift and brutal. While she was always a little physically weak, her speed, her brains, and her iron will more than made up for this. She was quickly made one of the prestigious Valkyries; the shieldmaidens of the Valkyrior: ruthless, deadly, backbone of the raiding ships, scourge of the weakling men they raided.

Then the cursed day she and her sisters raided a lonely keep on the coast. The keep was not a warlord's holding. It was instead a coven of priests and priestesses of Hel. The shield wall that was the hallmark of the Valkyries, paired with the ruthless efficiency of their coordinated attacks made short work of the keep and its paltry defenders. But just as Sigrun's spear stabbed toward the throat of the high priestess, that one loosed a curse upon her: she would be fated to kill all those who trusted her for the rest of her life.

Not wanting to be the deaths of her sisters in arms, Sigrun put herself into exile. She would no longer serve the Valkyrior Queen. She would no longer fight alongside her sisters in arms. She would strike out into the world of men, seeking a way to remove this curse upon her soul, because far better that her curse strike down weakling men than strike down the strong of her kind.

Score Attribute Adjustment
10 Might 0
17 Skill +3
13 Wits +1
13 Luck +1
15 Will +2
13 Grace +1
Saving Roll Value
Athletic Prowess +4
Danger Evasion +4
Mystic Fortitude +4
Physical Vigor +3
Personal Charisma +4
Combat Modifier Value Defense Class Value
Melee +4 Basic 13
Missile +5 + Shield +2
Initiative 14 + Helmet +2
Hits Total 12 + Breastplate +2
Recovery + Special +3

Special combat moves:

  • defensive fighting (+3 to EDC with spear and shield)
  • martial discipline (+2 initiative with spear)
  • weapon of choice: spear

Player's Name: 张殿李

Maze Master: TBD

Character's Name: Θαλία (Thalia)

Class: Priestess of Hestia

Level: 1

Age: 26

Money: 80sp

Personal Background: Thalia is the youngest daughter of a noble house in Argos. As a child of 12 she was selected for service to Hestia and served well, becoming, by 20, one of the prestigious tenders of the city hearth flame. For six years she participated in, then led the ceremonies of the hearth, not once letting the flame lapse regardless of peace, disaster, or war.

Then a troubling dream seeming to come directly from Hestia Herself insinuated itself into the sleep of all the priestesses in the temple: a lost city's hearth flame must needs be reignited lest the haunted spirits of the city's long-dead come to life to spread fear and chaos among the living.

Thalia volunteered to leave the temple to seek out this city, carrying with her a special brazier containing the ember of Argos' hearth flame, a brazier she must carry with her and attend to ensure it never goes out, while she seeks out this lost city to ignite its hearth flame and prevent disaster for Mythika.

Of course if she happens to find other places along the way—towns, caves, ruins, etc.—in need of a hearth flame to purge spirits, well, that's just part of her calling.

Score Attribute Adjustment
9 Might 0
11 Skill 0
12 Wits 0
16 Luck +2
16 Will +2
13 Grace +1
Saving Roll Value
Athletic Prowess +2
Danger Evasion +4
Mystic Fortitude +5
Physical Vigor +4
Personal Charisma +5
Combat Modifier Value Defense Class Value
Melee +2 Basic 14
Missile +2 + Shield
Initiative 0 + Helmet
Hits Total 8 + Breastplate
Recovery + Special

Magical Talent (Spiritual Aura): +4

Mystic Strength: 16

Power Total: 6

Power Recovery: 1 per hour of ceremony

Magical Powers (Divine Prodigies):

  1. Divine Blessing (+2 Danger Evasion, Mystic Fortitude, or Physical Vigor for 4 hours)
  2. Divine Vision
  3. Divine Vitality (restore 1d6+4 hits of damage)
  4. Divine Gift (Endurance: automatically succeed Physical Vigor rolls, restore 2 hits at the end of each battle round for four battle rounds)
  5. Divine Wrath (1d6+4 damage to single target within 30')
  6. Divine Intervention (2% chance of Hestia's intervention)

Possessions:

  • staff of office
  • dagger
  • ceremonial robes
  • regular clothing

Notes: While her portable hearth flame is ignited and in her possession, Thalia gets a +1 bonus to Mystic Fortitude. Should she lose her brazier, or should the flame be doused, she will suffer a -2 penalty across the board until she finds a holy site with a holy flame (like another temple hearth flame) to reignite it. (The divine intervention of Hestia, too, can serve at need.)

Player: 张殿李

Date: 2026-01-01

GameMaster: TBD

Character Name: Jed Cunningham

Age: 31

Veteran: CSA

Military Rank: Enlisted

Civilian Background: Ranch hand

Cash on Hand: $160

Cash in Bank:

Lift: 225lbs

Carry: 94lbs

Primary Characteristics Value
A. Physique: 12 12
B. Constitution: 13 13
C. Agility: 17 17
D. Accuracy: 5 5
E. Intelligence: 8 8
F. Common Sense: 7 7
G. Perception: 13 13
H. Charisma: 13 13
I. Luck: 11 11
Skill CV Experience Points
Whip 16 100
Brawling 16 20
Drover 10 40
Knife Fighter 16 60
Riding 15 60
Roping 11 80
Blacksmith 11 30
Trapper 13 10
Horse Trader 10 50
Scout 13 40
Secondary Characteristics Value
J. Height 68” (5'8”)
K. Weight 160lbs
L. Ratio 2.4
M. Strength 15
N. Wind 1042
O. Damage Factor 185
P. Leadership 11
Q. Handedness Ambidextrous

Jed is a simple man, largely affable, quick as a whip, and thick as a stump. What he gains in his almost stunning bodily control is made up for by his lack of intellectual prowess and even worse common sense. He's the kind of person whose agility could let him ride a cow, standing, mid-stampede ... and whose intellect would tell him this is a good plan.

Jed worked as a drover most his life, with a stint in the War as a scout. He's good at riding, roping, and wicked with his whip. He can do a bit of horse trading on the side (product of a failed business venture) but tends to rely more on affability than the ability to work out a bad deal.

In his spare time Jed likes to drink, and when he's had drink inside of him, absolutely loves to brawl. He's spent more than a few days in local jails to “cool his heels”.