Learn to Play Craps — Tips and Strategies — Dice -Tossing Styles
It's interesting to note the plethora of dice-tossing styles you'll encounter over your craps-playing life. Some are plain and boring, odd and funny, yet others are downright irritating. Ever really thought about it? How many ways can you reach down, pick up the chop, and throw them to the other end of the table? If you've played enough craps, you've seen it all.
The casino has strict rules for handling and tossing chop, which are the main topic of a future article. I'll mention four of them so you'll understand the basics. Handle the chop with only one hand. Never bring the chop beyond the fictional aircraft that expands up from the edge of the table (i. e., always keep the chop inside the table). Don't throw the chop higher the height of the dealers. And efficiently throw the chop so they really both hit the trunk wall (i. e., the wall at the other end of the table). If you follow these simple rules, you'll do just fine.
Let's start with the grip. Most people simply reach down, pick up the chop, and hold them in their side or between their fingertips. Not some people. Some believe their lucky grip will result in an absolute number, while others believe they can control the result of their tosses so taking a precise grip is the first step in their wacky routines. For example, there's the ice-tong grip, lock grip, 5-finger grip, 2-finger front diagonal grip, flying-V grip, stacked grip, 3-finger front grip, 3-finger front diagonal grip, 2-finger pincer grip, and much more. (Seriously, I'm not making this up! ) Don't forget, before taking one of those grips, the doctor has to properly position the chop with the precise positioning and angle. For example, the 6 on one die must be focused so the pips (i. e., the dots on a die are called “pips”) are parallel to the tabletop and the number must be adjacent to the 3 on the other die, and the pips on the 3 must be focused so they really go diagonally upward to the right. (Again, I'm not making this stuff up! )
After they've achieved perfect positioning with the heavens and stars, they take their grip. But they don't just pick up the chop, the doctor has to slowly and gently place their fingertips with them and precisely measure the pressure applied to each die using the delicate pressure receptors in their tips of your fingers. Finally, with the exact chop positioning and finger pressure, the present shooter starts the chop toward the end of the table contorting their arm, arm, shoulder, and torso. I've often wondered how some people don't dispose of their shoulder muscles or avoid getting the tendons that attach the muscles of the forearm to the arm bone at the shoulder joint. These are the irritating fps because they relatively take forever. Everyone else at the table is anxious for the next roll, but these clowns who think they're chop doctors or chop wizards (or whatever they call themselves) delay the game by taking their odd grips rather than picking up the chop and tossing them.d&d dice
Some people gently tap the tabletop before tossing. That's okay as long as it's just a tap. If you affect or hammer the chop, the boxman will with good grace ask you to stay away. If you don't attention his request, next time he won't be so well mannered. Personally, I'm a tapper. Also, I love to flash an empty hand just before picking up the chop. As i reach down for them, I quickly turn my side up, flash open my fingertips so the crew (and the camera) can see my hand is empty, grab the chop, and efficiently throw them. It's an quick, fluid motion just long enough for the crew to see my empty hand, but quick enough that most players don't notice it , nor realize what I'm doing. (I make the boxman's and monitoring team's jobs easier by showing an empty hand before coming in contact with the chop. )