W41: reviving my most well-known project

I'm the author of a voxel-based space exploration game called Nodeverse. As it stands, it is my most starred project on GitHub, with 23 stars. It is also the one that the most people have used and enjoyed out of my personal programming projects. Since I released version 0.4.1 back in 2023, 3 years ago, I thought it was time to give Nodeverse a little love.

0.5

Last month I took on the task of fixing one long-standing problem of the game: it has no real content. Version 0.4.x is just a very complex planet generator that produces different terrain and flora depending on where the player is, with an interface to navigate across planets, a catalog that the player can fill up, and a spaceship that may be customized by building it like anything else. But there are no resources, items or crafting.

So version 0.5.0 was all about that. My idea was to add many different ores (much like No man's Sky, that my game is heavily inspired by), but not infinitely many so, just a closed set. So I settled on 18 different mineral resources, with different levels of rarity. As the player encounters these, they can use them to build crafting stations and decorative materials. Not anything super complex for now, but at least it gives people a reason to spend more than a few seconds looking at a landscape, and to actually engage with it.

0.6

Right now I'm working on a subsequent version. My long-standing plan for it was to add moving creatures to the game. At the moment these do nothing but roam around aimlessly, but they're the first step in the direction of implementing more engaging interactions in the game. They're procedurally generated too.

I also expanded the crafting tree, with more colored items and a new tier of crafting station (which I'll need to work on some more). I've also added a bit of ocean content.

The general roadmap is already designed to some degree. It includes things like a few quality of life improvements, new game mechanics, lots of items and challenging, procedurally generated alien structures.