Colophon

Senior staff writer for Earthly Delights Ogdo. This archives certain long-form writings both from Ogdo and that don't fit anywhere else.

This text originally appeared in an incomparably more tastefully-formatted version in Ogdo V, out May 23rd, 2023.

The purpose of this text is the cessation of certain errors by the negation of their foundations. These errors may not disappear, but may be seen clearly, like cleaning a dirty glass. Nothing is added or taken away. The world is just so — but might, perhaps, be recalled for what it is.

This is neither a practice manual nor a received text. It is not the only way to communicate these points. It is not an initiation into or explication of any school of thought or practice, and no particular lineage or specific area of study. It makes no claims of representing any particular view passed down just so, even if sources for some of the phrasings or concepts may be easily recognised by those familiar with them; it is not held useful to here go further into any of those sources. It makes no claims of novelty or thoroughness; it only aspires to present what is correct, or at least ’true enough’.

Repetition is used throughout to establish thematic interconnections between threads that for reasons of presentation have been pulled apart; where tautologies seem to arise, they should be read as illustrations of equivalent wordings, not as attempts at proofs.

At places it is asserted that some thing, some state, condition or quality is or is not the case. It is important to here not read the negation of an assertion as the assertion of a negation, or vice versa. If it is said, “we have not established that there is nothing,” this does not mean, “we have established that there is something.” If it is said “it is not established that it is x”, this is not to say “it is established that it is not‐x.” If it is said “this is not different from that”, this is not to say “they are the same”. We mean not merely to deny a proposition, but refrain from taking a position at all — to show the question itself as without meaning. In this way, the basis for certain errors can be undone without replacing them with the basis for their equally erroneous contradictions.

We have two principal interests with respect to the contents of the world: how phenomena appear (or events occur), and that they appear at all. The questions to be asked are: what remains true when everything else has passed away? What remains true no matter what may appear, no matter the conditions? What do all things, events, states, moments of life, have in common?

1. All is experiential. 1.1. Everything appears. When we could say that an object exists, we affirm that the experience by which we know it arises. 1.2. “Experiential” means that something appears by some way of knowing. 1.2.1. As a matter of convention, we can put forward that some way of knowing is different from others; but however we make such divisions, all means of knowing, by virtue of arising at all, are necessarily experiential. 1.2.1.1. Judgment, division, union, reflection upon experiences, etc.: these all are experiences. To qualify experiences is experiential. 1.2.1.2. Thoughts and feelings, too, are sense impressions (the mind is a sense). 1.2.1.3. If it is known, if it arises, in any way whatsoever, even only insofar as being entertained as a notion, then it is experiential. 1.2.1.4. Division between senses is also experiential. Phenomena are designated as belonging to some sense or other by some quality or qualities supposed to be shared by them. This quality of ‘belonging to’ one sense instead of another is also experiential. 1.3. It does not follow that there is an audience for experiences separate from their appearing. Such an audience would not be known except by its appearing.

2. Objects to not arise independently. 2.1. All which arises and passes away, arises and passes away depending on some other, which also arises and passes away. 2.2. An object is defined as that which arises, or any composite thereof. 2.3. Any arising phenomenon arises by (‘as’) differentiation from all else. 2.3.1. 'By,' in the sense that an object depends on conditions in order to appear. 2.3.2. As’, in that for an object to be perceived qua object, means for it defined as that object and not any else. (For an object to be defined implies all that it is not.) 2.4. On the basis of prior conditions, objects appear. On the basis of current conditions, objects remain. On the basis of the change of conditions, objects change. On the basis of the conditions no longer obtaining, objects cease and pass away. 2.4.1. A fire requires a spark to come into being; it requires heat, fuel, and oxygen to sustain itself. When any of these cease, the fire goes out. 2.4.1.1. None of these in isolation from the fire might be known as such, as elements sustaining a fire. The same conditions of temperature, fuel, and oxygen that sustain the spark which lights the fire can also sustain a forest. It is by their relation to fire that these conditions become the conditions of a fire. 2.4.1.1.1. As the fire depends on the conditions of a fire to arise, remain, and pass away, so, too, the conditions of a fire depend on the fire to arise, remain, and pass away.

3. What is ultimate can neither arise nor pass away. 3.1. Any limited ultimate would be encompassed by an ultimate comprising it together with all that it is not, and would therefore not be ultimate. 3.2. An arising ultimate would have to arise by differentiation from something else.It would therefore be limited and hence, not ultimate. Therefore, the ultimate does not arise. 3.3. What does not arise cannot pass away.

4. Experience does not have a source. 4.1. A putative source for consciousness which receives outside inputs (data from sensory organs or receptors of any kind) and produces interior outputs (in the form of perceptions, thoughts, feelings, etc.), but which can only know those inputs through outputs, in fact only knows outputs. 4.1.1. Should a supposed source be found and be acted on (such as a person able to change their own brain), the act and its results would both already be outputs. 4.1.2. Any proof of causal events would also already be an output: any proof (including asserting it as self-evident) of a prospective cause for some phenomenon would have to itself consist of phenomena. 4.1.3. A source for consciousness, then, cannot be established from within consciousness. 4.1.3.1. An eye is not an object in its own field of vision. Consciousness is not an object of itself. 4.2. We distinguish daily consciousness, the stream of discrete experiences, from what we can call experience in itself. 4.2.1. A source of various discrete experiences may appear; a human brain may causally produce discrete experiences that we can qualify with ‘human’ as a term. It is not established that these discrete experiences are equivalent to experience in itself. 4.2.2. These discrete sources of discrete experiences also have sources on which they are conditioned. Then, it cannot be the case that these sources have a causal relationship with the fact of appearance, only with some discrete set of experiences or range of experiences.

5. Experience is not an object. 5.1. It is no discrete thing, no object, event, idea, realisation, state of being; no great thing, no great power, no deity; no nucleus, no essence; no collection of the same; nor is it some really existing void or lack of them, as if some hollow spot, some nihil, where one or more of them would fit. None of these will do; none of these are properly all-encompassing. 5.1.1. We might conceptualise it as an inhering quality of phenomena that they are experienced; but this is only a conceptualisation. No nucleus of experience which might inhere in phenomena is established. 5.1.1.1. No such inherent quality is to be found in any discrete thing. 5.1.2. If objects can be said to be in a dialectic with all they are not, then experience is idiolectic: not in conversation with any other, not in mutual relation to an other, not affected, not effected, and not truly comparable. 5.2. An other to experience is not established except as a nominal hypothetical label within a model. 5.2.1. Any contemplation of the supposedly nonexperiential would necessarily be experiential. 5.2.1.1. Confusion may appear between what is not experienced directly (such as a conception of what death ”is like”, what it might experientially “be like” not to experience) and what is not experienced at all. 5.2.1.1.1. The discrete experience of thinking about food differs from the discrete experience of eating food; but the food, whether hypothesised, sensed, or remembered, by virtue of being referred to at all, is nevertheless experienced — is experiential.

6. Experience is not causal. 6.1. What is not found as an entity in space cannot be lost as an entity in space. What is not found as an entity in time cannot be lost as an entity in time. 6.1.1. Time and space are not established as measurements of it. 6.1.1.1. We have not established that it is measurable at all. 6.1.1.1.1. Not one, not none, not multiple. 6.2. One can neither get further from nor closer to it. 6.3. Where might one flee from experience? 6.4. Experience can be no single linguistic device, more or less than any other; not a verb, not a noun, not a preposition, not any word, not any grammatical relation. 6.5. Without establishing it as an entity to be changed, without establishing it as having some other by which to compare it, without establishing some means of measure, on what basis would we call it ‘the same,’ compared even to itself?

7. Experience is not attained. 7.1. With no means to get further away, one has no means to get closer. As it can neither be arrived at nor departed from by any causal means or lack thereof, it cannot be the case that there is any ultimate state attainable by any species of ’doing.’ 7.1.1. ‘Nondoing’ as the cessation of performing an activity, ‘to do what doing will not’, is only a species of doing. 7.1.2. Is it of use to consider this from the perspective of ‘use’? Utility or lack thereof is a causal consideration. How could experience be given value without an other by which to compare it? 7.2. Discrete experiences do have causes and effects. 7.2.1. Awareness of the “experientialness” of events is causal and has effects.

8. Experience is not different from the mode of appearances. 8.1. Experience is not different from objects arising, remaining, changing, and passing away. It is not different from objects lacking a nucleus or point of fixation. It is not an essence; yet in this manner do objects arise and pass away. 8.1.1. How things arise, and that they arise at all, then, are not truly separate subjects. 8.2. It is no thing, but all things display it. 8.3. Appearance itself cannot be said to have fault or flaw. It cannot be said to be lacking, cannot be said to be helped or harmed, here or there. All these hopes and fears and anxieties, so habitual and familiar, all too fitting for the vagaries of daily life, have no use here. What is not broken does not need fixing. 8.4. Were these not‐two‐things truly different, they would have some other to themselves. Knowing them to not have any other, whatever arises is understood as appearance, as having experience as its mode.

Beings seek satisfaction, to be satisfied and to avoid dissatisfaction. Ignorant of the nature of appearances, they attribute different natures to appearances. They then base their satisfaction and dissatisfaction on attributed natures, on discrete appearances, on conditioned phenomena; and so their satisfaction is itself conditioned, contingent on the arising and persisting of temporary phenomena. Because it remains subject to arising and falling away, whatever its extent or conditions, conditioned satisfaction is not ultimately satisfying. Understanding the nature of appearances, basing satisfaction on what neither arises nor passes away, then satisfaction does not pass away.

This piece originally appeared in Earthly Delights Ogdo, Volume 2, Issue 1 (mid-August 2021), and contains material from both myself and Ogdo's editrex, Alyssa H. Milano. Please forgive the almost total lack of inclusion of references to Michael Kirkbride's work despite its obvious impact on Kill Six Billion Demons. A full treatment of Kirkbride's work would take several articles to do justice—at least one of which has already appeared in a later Ogdo issue, Swiff's article “First, Tell God's Story” in Ogdo Volume 2c.

The extensive worldbuilding of the graphic novel Kill Six Billion Demons, now on its fourth and final book, includes a rich constructed mythology in the form of the non‐dualist, henotheistic religion of Atru. The myths and concepts of Atru are discussed at depth both in the comic itself by its characters and in excerpts from Atru scriptures and mythic narratives that accompany the comic. This library of material stands as a great mythopoetic achievement on its own right which finds few comparisons in any contemporary work of fiction.

I will not attempt to describe the whole of Kill Six Billion Demons here, only referring the reader to its anti‐capitalist reading in these pages (Ogdo #1) and to the comic itself, its Liturgy page, and the material collected on its wiki. Assuming the reader is familiar with the comic already, I argue that the Atru corpus — the sūtra‐like religious texts along with its characters’ worldviews and occasional teachings — constitutes a valid Dharma on its own right, and one deserving of sincere consideration. Using the supreme deity figure of YISUN as a focal point, I first position Atru in the context of its clearest real‐world antecedents, second argue for its legitimacy as a coherent view because and not despite its fictionality, and finally examine some of its themes and concepts through an analysis of Atru’s holy heptagram, the seven syllables of Royalty.

Atru in History

Atru clearly takes after multiple real‐world religions. Its general structure, involving many gods which each result from a prismatic splitting of a single unitary godhead, who simultaneously constitutes the personal manifestation of the ultimate ground of reality, is unquestionably indebted to nondual Hinduism, and its visual imagery borrows heavily from Hindu iconography. Simultaneously, YISUN is consistently presented with the ontological position, or lack thereof, of a Mahāyānist. There are Buddhist pantheons and stories of how the world came to be (for example, as outlined in Chögyal Namkhai Norbu’s The Supreme Source), but they tend to be downplayed as being of secondary importance to the densely technical varieties of practice and resulting viewpoints, and analogies are drawn primarily from the life of Siddhartha and various bodhisattvas, vidyādharas, and arahants, rather than from the acts of deities. Hindu philosophies by contrast are much more willing to play up the mythology as central means of illustration and an integral part of practice. Even if the myths and parables are ultimately only metaphors for higher reality, familiarity with them is an indispensable element of Hinduism. Atru merges the mythological emphasis of Hinduism with a Buddhist view of the emptiness, śūnyatā, of phenomena. Different from Buddhism is Atru’s presentation of reality as a form of storytelling or play, something that’s done ‘for fun’. Here it again more closely resembles Hinduism, which tends to present the world as something that can and should be enjoyed, as opposed to Buddhist ideas of suffering as an intrinsic mark of existence.

Finally, in several places Atru more closely resembles Daoism than it does either Hinduism or Buddhism. Whereas Hinduism tends to stress the absolute freedom and joy of its supreme deities, and depicts creation as a voluntary act of playfulness or grace, Atru scripture depicts YISUN's precreational state as an unfulfilled one, a holder of infinite stories with no audience. Creation in Atru is YISUN's destruction of a single cosmic self, an act of supreme, ultimate violence, autodeicide. Both of these stresses are reminiscent of Daoism with its understanding of existent things and the Dao mutually fulfilling each other, and the account of creation as the murder of Hùndùn, primal chaos. Atru’s gods and saints, who act bizarrely or brazenly and master secret techniques, while they certainly find parallels in Hinduism and Buddhism, too, are ultimately more reminiscent of Daoist immortals. Lastly, Atru’s notion of symmetrical dual principles, the black and white flames or the primal deities UN and YIS, emerging from a non‐dual higher reality and recombining to produce everything else, recalls the yīn-yáng of Daoism more closely than it does the Hindu dualities of Shiva‐Shakti or purusa‐prakrti.

The stories involving YISUN are clearly modern in tone. Their kōan‐like style, in which YISUN plays a comical figure, whose illustrated lessons are presented as if they are jokes or games played with the other characters in the story, is not typical of most historical sūtras. YISUN's lessons verge on Discordian in their tone; but as with Erisian currents of thought, a consistent basis underpins their seeming frivolity. We could sum up YISUN's primary point in most parables as “what appears appears, but lacks essence” (or svabhāva), a very fundamental point of Mahāyāna Buddhism. Abbadon glosses this as YISUN being a ‘liar’, a cheeky way of saying a storyteller. We never see YISUN making a point about how anything else ‘is really just YISUN’, excepting when Aesma learns their secret name and observes the true shape of the universe, at which point she is brought to understand that she is not other than it. This is a point common to both most of Hinduism and ultimately Buddhism, with differences tending to stem from how it is presented. A Buddhist would never say that “I” is the true name of God, but a Buddhist who believes the self to have some distinct and independent being outside of the essenceless presentation of what we call ‘mind’ (only a label) is mistaken, according to every school of Buddhism. Anātman, the Buddhist doctrine of no‐self, is certainly more nuanced than an inversion of Ātman, the Hindu concept of transcendent true self (itself much more akin to a divine spark or soul than to an ego or a personality). Viewing YISUN in these terms, it is as if Shiva (or the whole Trimurtī) were to convert to Buddhism. Stories like that do exist in Buddhism, where a number of Hindu deities are sometimes counted as worldly protectors, and are occasionally recounted as having approached the Buddha immediately following his enlightenment to beg him to teach publicly. Of course, there’s also the Hindu view of Buddha as an avatar of Vishnu sent to mislead demons and evil‐doers with false teachings. This double view is particularly appropriate for Atru, which is especially amenable to paradoxes, as we will see. Both groups may find much to like about YISUN.

Excepting when Aesma angrily demands that yisun give up the secret name of god known by “all” (all but her, until her demands are met, and she instantly regrets it), YISUN's presence in stories, which we know must be unreal given its conflict with their first and timeless act of the First Division, is thoroughly untroubled, happily answering questions asked of it. These answers appear to be paradoxical, but the broader audience of Kill Six Billion Demons may well be overestimating the extent to which they are supposed to be “confusing”. For example, in the Parable of the Iron Plum, YISUN states:

“In truth, there is no plum at all, just as there is no YISUN. A plum has no shape, form, or colour at all, in truth, but these are all things I find pleasing about it. A plum has no taste at all for it has no flesh or substance, but I find its sweetness intoxicating. A plum is a thing that does not exist. But it is my favourite fruit.”

This is a ‘paradox’ only if you assume that the plum must have ultimate being and ultimate quality. In protest, YISUN’s god‐disciple Hansa refutes The Treachery of Images:

“A pipe is a thing that does exist, and it is my favourite past time”, said Hansa, lacking understanding, and growing in cynicism. “What a paradox!” said YISUN, smiling, “I shall share my love tenderly with Payam.”

YISUN appears totally untroubled by this not‐paradox, lacking fixation on the ‘being’ of Hansa’s pipe one way or the other. The First Division is a timeless (presumably not as in instantaneous, but as in without time as a contextual quality binding it to some causal point in linear time) act of rejecting ultimate fixation; the idea of an essence is at root another lie, although one that clearly delights YISUN. This has roots in the general Hindu outlook on illusion as being a form of play, which I admit I tend to find more refreshing than some of the drearier takes on it in Buddhism, Buddhist though I became once I accepted its view of śūnyatā. This more playful attitude is also something we can read as playing more to modern tastes. Abbadon is a contemporary author writing for an audience of contemporary, English‐speaking peers who will be generally familiar with the references. Would they be reading Kill Six Billion Demons unless something about its aesthetics were compelling to them? Certainly Abaddon could have told an explicitly “Buddhist” or “Hindu” story had he meant to, but he didn’t, and so there are limits to attempting to parse it in these terms. It would be a huge mistake to say that the lessons of Atru “are” one thing or the other, be it Hindu, Buddhist, Daoist, Discordian, or whatever (though it is clear from from the extent to which Kill Six Billion Demons borrows motifs from all four that Abbadon has a proficient understanding of all of them). The point of making these references explicit is to look at Atru as a variant mythology, a variant Dharma, constructed or otherwise, and to ask whether or not it “holds up,” that is, can be used as a vehicle to understanding thoroughly a point conveyed by its methods. In my view it does, and I think very well, especially in its ability to make its core lessons more tangible for an audience that might otherwise get lost down the roads of “needing” to “get it”.

YISUN as Self-Aware Fiction

A theme emerges in Atru of Yisun engaging in a constant game of lying to itself, and this lying being none other than appearance itself, Rūpakāya, the world of form inseparable from empty Dharmakāya. Then Yisun, too, is a fiction, albeit one supremely self-aware of their own fictional quality. Yisun lacks all fixed form and openly advises against listening to the points they make. Most notably of all, Yisun is a fictional character made up by Abbadon. Yisun is a nested fiction, both fictional to us as readers of a text, and ultimately fictional on multiple levels within the text itself. There, as here where yisun is simply a comic book character, Yisun’s power is precisely this fictional quality.

Divorced from the need for Yisun or the stories about them to be real, we as readers are freed to accept them as stories. That we accept they are fictional from the start means we aren’t (or are much less likely to be) reading them with Saṃsāric, delusive, ego‐based skin in the game. Of course it is still quite convincing; the top comment on the Liturgy page asks if this is from “a real religion” or if it’s something Abbadon wrote, made up. We have already seen how Abbadon borrows very heavily from real traditional lineages that can materially trace themselves back into the mists of antiquity, lineages we consider to be “real” by virtue of the depth of their material, the devotion of their followers, the assumption on our part that they “really mean” these in a manner comparable enough to other major world religions to elicit a degree of respect, to be “taken seriously”. The major downside of this designation of ‘real, serious, valid’ is that of the frustration of the spiritual seeker, the serious student so caught by the minutiae of which one of the countless traditional schools of thought gets what point just right, and so on, and so forth, that the project of spirituality ends up on hold, pending the impossible resolution of a byzantine degree of hair‐splitting. Atru sidesteps this entirely by being fictional; there are, to my knowledge, no devotees of Yisun out and about in the material world getting into dis‐ putes with one another over whose method of devotion to a webcomic’s god figure is “the real one.” We as readers are free to appreciate this material with the whole question of its reality taken off the table, out of the way of our consideration of it.

In recognising Atru's fictionality, we ought to understand it within the history of fiction which blurs the line of where “fake” religion ends and “real” practice begins. Atru would hardly be the first fictional system to make the leap to being treated seriously; Ogdo #2 features an interview with Kenneth Grant, whose works argue for fiction as a means of revelation. Grant was in good company, being close with Austin Osman Spare. It is difficult to think of a subject Spare took more seriously than art, most especially where the act of creation, of representation, no longer is “merely” referential, but takes on its own qualities, until by its experiential emergence, the “fictional” effects real change. I could also refer the reader William Blake’s constructed mythology in his 'prophetic volumes', or the folk etymologies of “abracadabra” proposing its meaning as “I create as I speak,” or “I create through my speech.” There are also other recent divine self‐aware fictions, both in terms of self‐reference and in terms of proposing this state of being fictional as in some sense the actual state of appearances. In the wake of Chaos magic’s dissemination within popular culture, building on Spare, the notion of a self-aware fiction has increasing cultural precedent in the West; Alan Moore can barely make it through an interview without mentioning this idea, and in some fashion, scient‐ ists and the more rationalist philosophers such as Douglas Hofstadter continue to “rediscover” both the emptiness of the self, its fictionality, and that this self-awareness of the self’s fictionality does not destroy the self (not there to be destroyed). Rather, it has a liberatory quality, it opens the way to experience without the demand imposed by a delusively imputed self-concept. YISUN as a prime example of a self-aware fiction brings this tendency ‘home’ to a more foundationally Dharmic context, where the self’s fictionality is a central theme.

A fiction is taken as false, the events didn't necessarily happen as depicted, but the depiction, the text itself, clearly appears. Nobody would say that because YISUN is fictional, the comic Kill Six Billion Demons doesn't exist. What would make it “fake” if I were to genuinely begin to venerate YISUN as a name of the divine, if I were to adopt what we can see of Atru as my own? If it is fake, that is to say, invalid, because it's made‐up, then why are we able to think critically about Kill Six Billion Demons, or any work of fiction? If it is invalid because I am not some sort of Atru lineage holder, then from whom did Abbadon receive permission to make a comic about it? If it is invalid because I am not Abbadon and therefore don’t make decisions as to what is canon and what is not canon, that is, if there is some essential correctness to canon, then why are so many readers fully exposed to canonical material still confused about YISUN to the point of asking Abbadon to clarify, and what are we to make of intentional inconsistencies within the text? If YISUN is simply a label, which is also true in‐universe (powerful as it may be), then in what way am I getting it wrong, and would that be displeasing to YISUN? If it is invalid because it is not material, what am I looking at when I read the writings involving YISUN, and even if we call that immaterial, then what would materiality change? Further, if you were to call it invalid anyway for this reason or that, in what sense would that judgment change the results of practice? Where is the experiential element to a critique of unreality? YISUN as a depiction of the ultimate or godhead, whatever name you want to call it, is the depiction of a lucid ultimate, aware of the nature of phenomena as phenomena and not other, while retaining an avatar, sometimes, for the sake of the story of it. Sounds like a perfectly serviceable framework for practice to me as a practitioner, and none of it hinges on a 'real' YISUN. In fact, quite the opposite; a YISUN found to be either eternal as YISUN or eternally lacking would be alien to the YISUN we see in Kill Six Billion Demons. It is because YISUN is made‐up that Atru is viable.

Royalty

Royalty is the status sought as the soteriological goal of Atru, its equivalent of enlightenment in Buddhism, liberation in Hinduism, or immortality in Daoism. It's sometimes discussed as a mystical state, sometimes as a kind of power of violence, and, very frequently, both. The Demiurges are Royalty, but their understanding of it is in most cases of a particularly low kind, and, with the possible exception of Jagganoth their understanding of the names of god they bear either superficial or, as with Jadis, too much for them to handle. Although it is enough to make them the seven of the most powerful figures alive, they are at best semi‐enlightened, and they represent a particularly degraded state of rule — Throne at the end of the Kali Yuga, for lack of a better term. They are examples of Royalty as a kind of divine, but not infinite, power, and are much like the kind of power we would discuss in regards to the wrathful Asuras, divine but still Saṃsāric. Royalty may also be attained without particular skill at violence, as by UN‐HANSA, who “had no hunger in his heart for dominion of the universe, but a miserly scrutiny and a heart of iron nails.” It has been remarked that none of the Seven has truly known happiness, and so they are eligible for Royalty; this is in line with YISUN particularly praising Aesma’s ceaseless desire. “He was not an aspirant for royalty, and thereby attained it through little effort.” Royalty eludes those who seek after it as a means of obtaining power, as the horizon eludes someone chasing it. We might gloss Royalty as the ability, to a lesser or greater degree, to experience one’s identity as not other than YISUN, of a kind with YISUN because of this non‐difference.

The Art of Cutting

Cutting is the necessary correlate of Royalty; it is to act as YISUN acts, to replicate the First Division, the destruction which is the timeless first creation. Here I will quote extensively from Meti ten Ryo, in her own words “the undisputed master of cutting”.

“Behold! The awesome fires of God. The limitless power of pure creation itself. Look carefully! Observe how it is used for the same purpose a man might use an especially sharp rock.” This is the nature of cutting, it is both division and union in the same act. The most beautiful and the most hideous act are not two acts. If the fires of YISUN are the awesome fires of God, and cutting is the limitless power of pure creation itself, the division which lends definition and therefore creation, then it bears special mention that Meti says “observe how it,” in the singular. Royalty and cutting are not of two natures. “The sanctioned action is to Cut. To Cut means division by the blade of Want, that parer of potentials that excises infinities.” To recognise that one is not other than YISUN, fully, is to become fully engaged in the act of cutting, whatever acts that act may arise as — it is the “principle art”.

“Existence and the act of combat are absolutely no different, and the essence of both, the purity of both, is a singular action, which is Cutting Down Your Opponent. You must resolve to train this action. You must become this action. Truly, there is very little else that will serve you as well in this entire cursed world.” The sword arts simply render cutting more explicit as a literal act, but all acts of creation and destruction are microcosmic fractal renditions of the First Division, which is cutting itself. Cutting is not achieved in full by attempting to cut; as with meditation, reaching for some hypostasised final state is a beginner’s error. Cutting is much more fundamental, and will not be reached from afar any more than Royalty will, Cutting being Royalty in action. By understanding these two themes, Royalty and Cutting, we understand the rest of Atru.

An Exegesis of the Seven Syllables of Royalty

The seven syllables of Royalty are the secret name of YISUN. “Their meaning is YISUN and their attainment Royalty.” Secret names of God figure prominently in Jewish and Islamic mysticism; Hinduism has mantras, which likewise are derived from a deity and embody aspects of divinity. The seven syllables are both a secret name and a mantra.

Throughout Kill Six Billion Demons, they are given in sev‐ eral variant forms: YS ATUN VRAMA PRESH in the Psalms, YS ATN VARAMA PRESH by Meti, and YS ATUN VARANMA PRESH by Metatron. When pointed out that YS ATUN VRAMA PRESH is only six syllables, Abbadon replied with a further line from the Psalms: “The conquering king must speak with both his internal tongue of self‐love, and his external tongue of violence: he must proclaim himself a king not with a tongue of flesh, but an iron tongue soaked in the blood of his lovers.” For our purposes, we are going to treat the seven syl‐ lables as YS, AT, UN, VA, RA, MA, and PRESH. Meti and Metatron’s versions both contain Va and Ra rather than Vra, and although it is possible to ascribe meaning to the silence coming before or after, as with the silence surrounding an Oṃ, both come up to seven syllables, and can therefore be mapped seven to seven without counting a silent syllable.

The syllables can be translated one way as the seven names of God held by the demiurges: The Glory, The Tower, The Flame, The Diamond, The Blade, The Mind, The Beast. In Psalms, Book I, Chapter 1, the seven syllables are given followed by seven verses. We assume for the sake of analysis that each verse corresponds to a syllable, explaining its meaning, and that the syllables match the names of God born by the Demiurges in the order they're given. Together, these form a microcosmic image of YISUN, which as a name is itself a microcosmic image of all seven syllables and a shortened version of the story of the First Division.

YS

“YISUN said: let there not be a genesis, for beginnings are false and I am a consummate liar.”

This places YISUN firmly outside the question of causal origin. As this syllable is the first, it serves as the supposed origination point, but its meaning negates this origination, making the mantra circular. Compare to “riverrun, past Eve & Adam’s”, the first syllable continues from the last. “I am a consummate liar.” We usually think of “consummate” as meaning a “total liar”, such a liar that everything they say is a lie. Here, though, we have “genesis” as the topic, and so may think in terms of the joining of a circle, consummate as in “altogether the sum total”, a meaning which it conveys well enough that the term shows up in Dzogchen literature consistently. Yisun in a continuous position/act of creative yab‐yum with itself. “I am”, YISUN self‐defines as generative of fictions in an opening paradox that completes itself by being self‐applying.

Mottom is the bearer of this syllable’s word, GLORY. In keeping with the demiurges as degraded images of the names they bear, Mottom takes after YS. She is a sorcerer whose spellcasting is based on words of power, as with “YISUN said” as an establishing logos. “Beginnings are false and I am a consummate liar” is true for Mottom, who continually takes from the fruit of the tree of her fallen husband in order to generate a fiction, a false youth, a false beginning, and, in the case of Mottom, a false end, as she cannot bring herself to undergo death, despite being utterly unable now to glean pleasure from her hedonistic existence. The literal meaning of “glory” plays out in the luxuries surrounding her, which she however feels bound by. Like YISUN before the First Division, she is trapped in a sterile circle that doesn’t consummate, only consume.

AT

“The full of it is this – the circular suicide of God is the perfection of matter.”

Building on the theme of YISUN as self‐creator, self‐maintainer, and self‐destroyer, all of creation (“matter” although I’ll go out on a very obvious limb and suggest that this is not any Cartesian conception of matter as the op‐ posite of spirit, but more like “perceptual objects” or “phenomena”, and includes thoughts and intangibles) is the “result” of this action that in truth has no extent in time or space. This syllable is the “maintainer” that links the two syllables of YISUN together, and contains a short version of both. YS is summed as “The circular suicide of God,” Un is summed as “the perfection of matter,” and AT is summed as the copula “is.” When YISUN splits into YIS, the fiery, dark mother, and UN, the cold, light father, AT does not surface as a third deity. It’s not a third principle, but a synthesis of the first two, as air is a synthesis or ‘child’ of fire and water in Qabala. AT is the division which binds the other two together.

This syllable’s word is TOWER and its bearer Mammon. The shape of the Tower is the true name of God, the wheel as seen from the side (or split in half): “I”. It is also the axis mundi, represented in Buddhism and Hinduism by the world‐mountain Meru. In Daoism the synthesis of yīn and yáng is the Supreme Ultimate or 太极 Tàijí, where the second character can also mean ‘ridgepole’ — a vertical strut holding up the roof like the world‐mountain holds up the sky. Where we see AT as division, here it is also construction, in the sense of the first act itself, the first conscious, deliberate action. As Kether, the highest Sephirot, is the root of air, with air reflecting it along the middle pillar, so the singular nature of I reflects the unity of YISUN pre‐division, or we might say, YISUN as a consummate whole. AT is both the microcosm of YISUN, and the main‐ tainer of the macrocosm. The letters of AT in Hebrew would be Aleph and Tau, the first and last, The Fool and The World, and the name of God associated with Kether is ‘Eheieh’, “I am that I am”.

Mammon lives in a physical tower, but one built to contain, not connect. The degraded version of air is earth — “the perfection of matter.” Mammon has an infinite amount of material wealth, which he neither creates nor destroys, but merely accumulates, a middleman like air plays middleman between fire and water; and all this wealth, all this gilded, perfected matter is useless to him. If AT is the self-destruction of YISUN by divine violence, then Mammon’s accumulation is particularly degraded.

UN

“YISUN lied once and said they had nine hundred and ninety nine thousand names. This is true, but it is also a bare‐faced lie. The true name of God is I.”

The third syllable is representative of the state of YISUN immediately after holy self‐destruction as represented by AT. YISUN performs division and becomes YIS, the goddess of the fertile black flame, yīn, here appearance and the mother of appearance (YISUN pre‐destruction), and UN, the god of the sterile white flame, yáng, here emptiness (YISUN post‐destruction) that allows appearance. This is the world of apparent division resulting from the First Division, all the rest of everything where YISUN pretends it is not. In this third absence, the Shiva of our Trimurtī, emptiness is (although not a means properly) the means by which anything may be perceived. YS ATUN forms a complete mantra by itself. ATUN means “to praise”, and YS independently becomes the goddess of all that is, matter. So YS ATUN as a three‐part syllable comes out to “a praise of matter.” We can read “Atru” as a variant of ATYN or ATUN, and so the name Atru also either means or has as its root the meaning of “to praise”.

“YISUN lied once and said they had nine hundred and ninety nine thousand names.” Tathātā, ten thousand things, one suchness, and that “one” is not really a number or a thing. The third syllable regards all that appears, all named things. Here arise the notions of Self and Other as one presentation of the First Division, without leaving the fullness of YISUN. Picture light in a prism, if that light arced back on itself in a loop. “This is true, but it is also a bare‐faced lie. The true name of God is I.” Notice that the explanation of the third syllable is itself three sentences. It proceeds in reverse order to the three syllables, starting with the 999,000 names, moving into the paradox of division as in AT, and then returning into the singular first person of I. As mentioned in the explanation of the first syllable, this is cylic, so it’s perfectly appropriate it should bring us back to YS.

If we didn’t know this was circular, then we would expect that UN would be the figure representative of matter or substance as some result, and ys, the first syllable, would be empty after YISUN’S absence as the cause, but the First Division is not a causal event A leading to B and C, etc. We could not call such a causal YISUN all-encompassing, since it would be YISUN plus whatever comes after it, like the Big Bang. We say that the Big Bang happened in the past and now we have the universe, not that the universe is itself the Big Bang. YISUN is not temporal in this way, not linear or bound by the limitations of time.

The same cannot be said of the character we see who bears the actual name “I.” Kill Six Billion Demons’ first devil is caged as the only devil without a mask, without a name to bind it; the devil is only “myself.” It could hardly be more heavily implied that this is none other than YISUN themselves; the great sin of this first devil is a refusal to identify as other than god, a rejection of the First Division. Every name is an act of masking, so to be unmasked is a revolt against the naming and division of things contained in the YS ATUN formula.

Incubus is the bearer of this syllable’s word, FLAME. In the three‐element system of Qabalah, Šin is the fiery above, and fire overlaps with spirit. Incubus, in his way, is the “purest” of the six demiurges (Jagganoth excluded), as he makes no pretense of being anything other than simply a killer. As his name implies, he is the most demonic of the demiurges. Visually he somewhat resembles the white god UN, although here it has totally degraded, its purity now referring to his honesty in what he is. In fact, Incubus is something of a reverse or shadow Allison. Incubus is an usurper who killed his master and stole his throne. Allison did not seek either a master or power, and yet clearly is the rightful heir of the neither‐dead-nor‐alive Zoss. This is confirmed by Allison fusing with her Incubus‐self through acceptance of it as a part of herself, however Machiavellian it acted, and this particular arc was largely sparked by their meeting with the devil Himself.

VA

“Living is an exercise of violence. Exercise of violence is the fate of living.”

To be sentient as an apparently individuated being by its nature involves the division of self–other. Sentient beings subject to arising and ceasing, living and dying, are involved in dualism, inseparable from their notion of “themselves” as an apparent locus of perception where the senses seem to be brought together. All of these dualisms and divisions are reflections of the First Division. If you’ve ever looked down at the shadow of a tree during a partial solar eclipse, you’ll have noticed that the edges end up looking like little crescent moons; the shape of the light source is reflected in the shadows cast by it. To be alive is a fractal act of First Division. This is Indra’s Net: all things interpenetrate and reflect each other.

Violence here I treat as synonymous with Cutting, a replication of the First Division, not only in the sense of causing change as one wills, but violence as even more basic, the elementary ‘unit’ of scission, which by its recognition gives definition to union. We don’t see time except by noting change; something appeared to be here and now it is not, or other than it was before. Such‐and‐such an object appears, clearly, and violently takes the space of its former shape all for itself like the greedy little manifestation–piggy it is. By this violence, we recognise change. These distinctions which are so fundamental to perception itself are here called violence, of which the act of physical violence is a derivation. What appears as combat is YISUN to YISUN; however horrid and ghastly it may seem from some given perspective, it is precisely the face of YISUN, and to judge it as this or that is yet more violence.

To be alive, to be a sentient being in Saṃsāra, is to be involved in the act of distinguishing objects such that a judgment about them is possible. Sentient life is attracted toward certain phenomena and repulsed by others. These are yet more fictions from YISUN, as are all appearances, but in that the very project of the First Division is that of a kind of self‐storytelling, this unenlightenment, this ignor‐ ance leading to attachment, is none other than total en‐ gagement in that story. YISUN has no interest in waking up to this except as another story element, engaged as it is in the timeless First Division; were someone to become fully enlightened as none other than YISUN, not only would their motivations also be seen as the motivations of YISUN, but those motivations themselves are YISUN and are the First Division, the basic verb and root of percep‐ tion. To be “violent”, then, is to mirror YISUN.

Not all violence is violence aware of the nature of violence. Unskilful warriors die by the truckload in Kill Six Billion Demons. This can’t be somehow evaded by appeal to YISUN, who is as much the sword of the opponent as one’s own. I talk about YISUN as if the First Division were something YISUN does, but in fact it is the very character of YISUN, embedded inextricably in the seven‐syllable name itself. A paradox requires a recognition of two apparently mutually exclusive states both arising from the same source in order to be a paradox. This means that we cannot separate the act of lying, of storytelling and thus ultimately of YISUN's joining and compassionate principle, and the fundamental violence that is interdependently coärising with that creation.

Solomon David is the bearer of this syllable’s word, DIAMOND, and demonstrates its lesson well in his effortless slaughter of an arena worth of trained combatants. The diamond as the vajra, which also means ‘thunderbolt’ — the weapon of Indra and the indestructible material it’s made from — in Dharmic religions is associated with spiritual purity as well as rulership, an unbreakable sign of office and the weapon of the gods, fitting David as a god–emperor and the grand master of the supreme martial art.

RA

“Violence is circular. Perception is not circular and lacks flawlessness—therefore, rejoice in imperfect things, for their rareness is not lacking!”

This syllable is extremely subtle, perhaps the subtlest of all, in how many ways it can be read. It might be tempting to believe that perception, being only possible by circular violence, is also circular. Where this falls apart is in assuming that there can be a locus of perception from where perception flows, some pre‐perceptual object which perception can then turn back on and examine, when in fact this would only be more perception. There can’t really be “more” of perception, it is not like currency or some collectible object. Given that it is not an entity or ‘thing,’ and therefore not found in itself, “their rareness is not lacking!” To establish that this is indeed its primary thrust rather than getting lost in a wealth of possible textual interpretations, we cannot look at this syllable in isolation, we must place it in the context of the other syllables.

“Violence is circular… rejoice in imperfect things, for their rareness is not lacking!” “Let there not be a genesis, for beginnings are false” “The full of it is this – the circular suicide of God is the perfection of matter.” And from later in the Psalms, “YISUN is capable of contemplating nothing.”

Given that the rest of the name treats matter’s appearance as “perfection” by the very violence inherent in its perception — and indeed, given that circular violence, cutting, division, is considered “perfect” as the Royal art — then it stands to reason that perception is the non‐thing “things” the syllable references.

Perception must here be understood as the empty nature of appearances. Non‐perception cannot be perceived; no non-experience can occur. If it were to occur, it would have to be an experience of non‐experience, and would then be merely an experience of attributing the label ‘non‐experience’ to some experience. Therefore, perception is not lacking. Perception itself, primordial experience, is not causal; it cannot be ascribed to any source prior to itself, as any such source would, upon apprehension, itself then be perception. We also can't regard primordial experi‐ ence as the cause of anything, as anything it could be said to cause can be known only by experience.

Perception — and bare perception alone — is not a lie of YISUN, not a result or cause of the First Division. The syl‐ lable does not say “perception has flaws”, it says perception “lacks flawlessness”. If what “perception” points at cannot be ascribed dualistic qualities, then that includes both flaw‐ edness and flawlessness. Thus we can “rejoice” in it in the same manner that one can rejoice in this discovery in Dharmic paths; pure perception, not being an entity, yet clearly displaying all entities, is not in the slightest dis‐ turbed by whatever happens to appear, whatever is display‐ ed by it. This is “the yogin’s delight”, in Longchenpa’s phrase, and it is the delight of Yisun, clearly apparent but never seen, lacking flawlessness without any flaw.

Jagganoth is the bearer of this syllable’s word, BLADE. He alone may understand his syllable to a degree verging on full Royalty. Unlike the other Demiurges he doesn't seek to rule by conquest, but the perfection of creation itself through its destruction, and the cessation of its recursive resets at the hands of Zoss following the conclusion of Metatron's 'monomyth'. Breaker of Infinities reveals him in full glory as Chakravartin Jagganoth, a destroying god, a hater of the ignorance and pain of Saṃsāra, as red and massive and powerful as the Tibetan form of Hayagrīva, the most powerful possible being, the wrathful manifestation of the bodhisattva Avalokiteśvara.

Where Jagganoth falls short of Royalty is his lack of understanding of the immediacy of emptiness. His goal seems to be to reset creation one more time, without Metatron, and without pain or imperfection. Rather than leaving Saṃsāra, Jagganoth wishes to obliterate its ignorant elements once and for all. This notion is precluded in Buddhism, not only by the suffering being one of the three indelible marks of existence, but also because suffering itself is explained as lacking essence, leaving Jagganoth without a means by which to create a world without it that would be recognisable. Hindu and Daoist issues with this are somewhat similar, in that the notion of creation being necessarily painful or futile would be seen as a restricted view that fails to take into account the world as a creative act, pain included as a form of illusion.

However wrathful Jagganoth’s manifestation, and however misguided the details of his plan may be, his goal is ultimately a compassionate one, and although his ultimate goal for the time being is not possible to realise, he is attempting through misguided means to fulfill something approaching the bodhisattva vow to bring liberation to all sentient beings.

MA

“Love of self is the true exercise of the God called I.”

Then the First Division is self‐love. I have called YISUN's lies the joining or compassionate principle, but this is inseparable from the First Division. YISUN for YISUN's sake engages timelessly in violence; it is YISUN who is self–fulfilled by this violence, and so this violence cannot be said to ultimately be a matter of hatred or destruction as a limiting or ignorant act in the sense we think of them normally. Again and again the theme is that the act of scission, actually all action (being violent in its way) is unity with YISUN from the beginning.

We see this lesson play out when Meti takes her students to a battlefield to observe two fighting ‘butcher gods’. “Behold! The awesome fires of God. The limitless power of pure creation itself. Look carefully! Observe how it is used for the same purpose a man might use an especially sharp rock.” This is an excellent explanation of this syllable, in that the purpose of cleaving and the limitless power of pure creation are not separate. She compounds this lesson by a violent illustration to her students by releasing a rat and asking them to kill it, in a fashion remarkably similar to the Zen story of Nánquán and the cat. Had Zhàozhōu been there, Nánquán concludes, he “could have saved the cat”, through immediate violence against Nánquán. In this way, the circular violence of YISUN is “love of the self”. It is YISUN who fights YISUN; it is YISUN who is the victor and it is YISUN who is destroyed. The cause, the act of creation and violence, and the outcome are all YISUN.

After Meti’s student Incubus has killed the rat, she tells her other student, Maya, “his desire was to kill”. “If you wanted the rat to live, you should have been prepared to strike down your classmate on the spot, with every last ounce of your might.” Incubus’ will is power, and this has not changed by the time of the comic’s main plot. Zoss — along with Meti the character in the comic closest to Royalty — derides his line of thinking as ultimately pathetic; Incubus’ only power is that of causing death, but as Maya points out, “he blindly killed without thinking”. Incubus’ motivations for violence are myopic, he schemes toward violent ends but without reflection either upon his own motivations or on violence itself. Meti uses him as a prop for teaching, and no more. By contrast, Maya only knows the point of the lesson in hindsight because she is capable of contemplating the lesson given to her by Meti.

YS ATUN — we can assume here “matter‐praise” or even “being‐praise”, “appearance‐praise”, which is equivalent to both emptiness‐praise and self‐love. YISUN is not two distinct things, neither is YISUN one lonely thing, nor can YISUN “be” nothing without something by which to contrast with nothing. YISUN is for the sake of themselves constantly dividing but never separate. Then the fulness of YISUN is a paradox without being a flaw or a problem.

Jadis is the bearer of this syllable’s word, MIND. Jadis is the only mortal to ever see the fullness of the secret name of God, the shape of the universe, and live. Given that she has perfect knowledge of the future, her future must to her seem as crystallised as she is, and Abbadon has stated that she sincerely wishes to be obliterated, implying that she feels this perfect knowledge of the future is also a perfect prison.

PRESH

“Only an idiot cannot place his absolute certainty in paradoxes. The divine suicide is a perfect paradox. A man cannot exist without paradox – that is the full of it.”

This is the second time we see “the full of it” in the seven syllables. The first time is in the syllable AT, joining YS and UN. Here the syllables combine again. Perfection — that is consummation, a joining, a circularity — that brings us back to and renders false the beginning.

“Only an idiot cannot place his absolute certainty in paradoxes.” This is hardly an insult. In the four lies of YISUN we see UN-HANSA constantly doubting YISUN. “Hansa is observant,” YISUN says without being at all perturbed by the assertion that Hansa’s pipe really is a pipe. YISUN seems to take a genuine delight in characters recognising paradox, however they respond. Hansa may feel that in a paradox there is a flaw, but for anything to appear at all in the sense we mean by existing, it must inescapably arise empty of independent essence, non-different from YISUN and the fire or Atum which is just YISUN fractally appearing in any examined thing, and YISUN is not a bound or findable entity or effect, and so cannot be said to be nor not to be in the conventional sense. The most deluded and ignorant fool who demands otherwise, who fully denies YISUN, is also the one most engaged in the First Division.

Gog-Agog is the bearer of this syllable’s word, BEAST. Gog-Agog is to the end of the syllables what Mottom is to the first. Mottom is false beginnings, Gog-Agog is false endings, dying all the time but never dead. The attribute of the beast realm in Buddhism is ignorance, and, dressed as a harlequin, Gog-Agog is certainly the most fool-like of the Seven, but also the most fractal, being composed of myriads of worms. She is a goddess of appearances; even her fool’s clothes are merely worms — ignorant, bestial matter — pretending to be something else. Her title, the Queen of Worms, suggests the inevitablity of decay, but there is also a teeming fecundity to it, creation in the crudest sense as pure animal multiplication. YISUN's delight is in the ceaseless paradox of violence, and the violence of paradox, in the dialectic between the two that is as endlessly generative as its perception is sky‐wide. Here we return once more to generation, and the first syllable, YS. The name consummated, we are brought back to YISUN. ꙮ

This piece originally appeared in Earthly Delights Ogdo, Volume 1, Issue 4, and so this piece contains some material from Ogdo's Editrex, Alyssa H. Milano. It has since been slightly edited to modify certain claims made on my part, and differs from its original publication.

I got into Warhammer 40,000 chaos well before I got into occultism proper — I only learned chaos magic existed from knowing just enough about the chaosphere from Warhammer 40,000 to know it had uses outside of the game. In college, I gladly combined playing Warhammer 40,000 RPGs and reading about the lore with my psychonautic endeavors. I didn't understand then that in the process, I was laying the foundations for understanding a serious and coherent elemental and magical system.

Discovering 40K

When I returned to Warhammer 40,000 years later, I did so as an eager chaote, and as the years have progressed, so has my appreciation for the system of Warhammer 40,000 chaos grown. In this article I intend to illustrate how the four main Chaos Gods, Slaanesh, Nurgle, Khorne, and Tzeentch, work together underneath the grimdark and ultraviolent aesthetics that permeate Warhammer 40,000 as fully-realized embodiments of initiated mystical and occult principles. From the base material of their most cartoonishly evil and exaggerated depictions emerges a strong and flexible system, predicated time-tested models of non-dual, mutually complementing forces.

The origin of the Ruinous Powers dates back to the original Warhammer Fantasy Battle tabletop miniature war game first published in White Dwarf by Games Workshop. Chaos was introduced in 1988’s Slaves to Darkness, which detailed only Slaanesh and Khorne. Nurgle and Tzeentch were added two years later, in The Lost and the Damned. The authors credit Michael Moorcock’s works with inspiring much of the original Warhammer chaos material. The look and feel of the first chaos daemons (the preferred spelling) is something like if an old 80s heavy metal album cover were turned into mythology. Daemons in the original books are lumpy, goofy, horn‐covered messes of over‐inked, Cronenbergian zine‐fare. If you’ve ever read a copy of PORK magazine, you know the tone of early chaos. The authors of Warhammer were clearly influenced by many of the same zines, comics, and role‐playing games of the 70s and 80s which made use of occult imagery, and which occasionally lapsed into overt reproduction of occult material, and, Games Workshop being a British company, would have been in the right place and time to be influenced by the first wave of Chaos magic in its heyday.

Already by their introduction the four Chaos Gods existed within a wider mythological context in Warhammer Fantasy, and indeed, there were and are more “chaos” gods than these four, but with the advent of Warhammer 40,000 as a companion game to Warhammer Fantasy, these other gods were mostly scrapped, and in their place, four came to dominate: Slaanesh as the Lord of Pleasure, Nurgle as the Lord of Plagues, Khorne as the Lord of Blood, and Tzeentch as the Lord of Change. A fifth, Malal, the Lord of Anarchy, briefly numbered among them, but was dropped as a result of licensing issues, only recently reappearing as “Malice”. My focus will be on the four main Chaos Gods within the framework of Warhammer 40,000.

The World of Warhammer 40K

Everything in Warhammer 40,000 is “grimdark”; it is the popularizer of that term, and remains the standard by which “grimdark” is judged. Started as a loving parody of post‐apocalyptic and dystopian sci‐fi in the style of Judge Dredd, Warhammer 40,000 is an ultraviolent cartoon of a universe, and so, in introducing the gods of Warhammer 40,000, we start with these “cartoon” versions of the gods presented to us. The writing in Warhammer 40,000 tends toward an extreme, bombastic style, illustrating the exaggerated views of the Imperium it depicts.

The Imperium

Warhammer 40,000 is, naturally, set in the year 40,000. Humanity has spread throughout the stars, created a society of massive post‐scarcity abundance, warred its way back into a feudal dark age, then become unified again under a sprawling and monstrous interstellar empire: the Imperium of Mankind. The Imperium is chokingly xenophobic, fatally paranoid, brutally violent, and hopelessly bureaucratic. Across the Imperium, the lives of teeming trillions of humans consist of misery and slavery from birth to death, all the while the Imperium fights wars on every possible front, against every foe both real and imagined. At its core lies Terra, on which the skeleton of the Emperor of Mankind sits plugged into his Golden Throne, the barest spark of life kept in his once immortal body by the daily sacrifice of a thousand psychic souls. The Chaos Gods, against whom the Emperor battled while alive, and now fights as a belief‐empowered god himself, are so forbidden, so taboo, that to even know their names is to risk summary execution by the nearest authority. The joking term for the Imperium among 40,000 fans, “[mediaeval] catholic space nazis,” is an accurate summation of the state of humanity.

The Warp

The galaxy of Warhammer 40,000 comprises two kinds of space: the material world of realspace, and the psychic world of the Warp. The Warp is astral space, a chaotic realm shaped by the emotions, sensations, perceptions, and karma of sentient life, and shaping them in turn in a great feedback loop. It’s the realm of faith and psychic abilities, both of which are objectively real and effective in Warhammer 40,000, even if hard or impossible to measure empirically. The Warp is a source of extreme and terrible power, chaotic, bizarre, and seductive. Realspace civilisations use real‐space–protected travel within the Warp for faster‐than‐light interstellar travel, and psykers channel it in the form of psychic powers. Despite its uses, the Imperium treats the Warp as evil and corrupting, a regrettable necessity in the case of travel, and a mark of damnation in almost all psykers. Alien civilisations do not have much better to say about it. To stare into the Warp unprotected is practically synonymous with going out of one’s mind, either reducing the hapless starer to babbling helplessness, or else so corrupting them that they fall into the worship of Chaos, heretics in the eyes of the Imperial Cult.

The Warp is the realm of spirits and of the Chaos Gods. A god in Warhammer 40,000 is a kind of super‐egregore, born from the condensed emotions, sensations, motivations, and experiences of sentient life. In the astral space of the Warp, gods are the psychic equivalents of neutron stars or black holes, points where the sheer gravity of will is so great that it collapses into a psychic singularity capable of acting of its own accord. Each god manifests some particular inclination or drive of sentient life, such as anger, lust, hope, or despair. Lesser denizens of the warp, generally known as daemons, are to the gods what planets are to suns, either ‘orbiting’ a parent god of whom they are smaller, fractalline reflections, or existing in the ‘unaffiliated’ or undifferentiated Warp under the same rules as, though much weaker than, the gods themselves.

Within the history of the Warhammer 40,000 setting we witness the birth of several gods resulting from the buildup of psychic energy in a direction until a tipping point is reached. The most complete account of this is the birth of Slaanesh, Chaos God of pleasure, born in a cataclysmic instant from the combined psychic weight of the hypersensitive and post‐scarcity Aeldari as their hedonism reached its peak. At its zenith of psychic power, the vast bulk of the Aeldari civilization collapsed, body and soul, into a single point, a new god, Slaanesh, who proceeded to consume the entire Aeldari pantheon, save for only three deities. By the 41st Millennium, 11 centuries later, all that remains are the barest fragments of Eldar society.

The Emperor of Mankind is also implied to be a god in the Warp; faith in him can grant blessings, and daemons have on occasion bragged about having fought with angels in the Warp. His godhood is not through any desire of his own to be a god, but through the overwhelming density of the belief of nearly all of mankind that he is so. Though the Imperial Cult which worships him would not suggest that he is a god of the Warp in the same way as the Chaos Gods, the mechanics are the same. Even space marines, who usually only venerate him as an ancestor rather than worship him as a god, can be granted blessings. Here the Emperor as a god of order is shown as more of a ‘direction’ toward which some belief or paradigm is directed, rather than a god in the classic sense of a preëxisting creator. Creator and created are circular in Warhammer 40,000, belief and will generating gods, whose actions inspire further belief, desire, and will.

The Chaos Gods

Whenever we see descriptions of the gods and of Chaos generally, we see through the lens of either the extreme propaganda of the Imperium, or its inverted twin, the propaganda of chaos cultists. Because the mechanics of the universe of Warhammer 40,000 in part depend upon the experiences and views of its inhabitants, these perspectives or paradigms are internally valid; that is, within Warhammer 40,000, they are self‐fulfilling prophecy. By the same token, if occultists treat the Chaos Gods as positive figures, that perspective becomes self‐fulfilling, too.

It is impossible to accurately convey the nature of the Chaos Gods separate from each other or from their organisation as a whole. As in Tarot, the whole read must be taken into account. Attempting to understand one in isolation is always going to produce an uninitiated outlook, and unless one is as personally dedicated to this subject as I am, going god by god and attempting to understand them each on their own is going to make for arduously long reading — a cursory look over even one Warhammer 40,000 wiki article on even one Chaos God is enough reading for hours. Here our focus must be narrowed down into how they relate to one another, and how their relations structure them as a complete system. This framework might seem intentional on the part of the original authors in parts, or like my projection in others. It’s both; where I’ve extrapolated, it’s been to fill in gaps in the provided material for my personal use. If these extrapolations conflict with some minutiae of canon, then as always, go with what is useful in any particular case. I can only convey the framework I have personally developed to understand the Ruinous Powers, but as I’ve gotten plenty of use out of it, I suspect the system will be useful to others as well. It is both practice‐tested and as coherent with the canon as I can make it; there are some claims about the Chaos Gods by authors whose understandings of the system seem to me partial or totally lacking, and in these areas, I have departed from canon. I leave it to the reader to decide if this was justified. That these structures align with the canon as closely as they do is proof enough to me that at least some of the authors who collaborated on Warhammer 40,000 may have been initiated or learned enough to have the construction of a functional system in mind.

Names

The names of the Chaos Gods give some notion of the origin of their identities as we know them. ‘Slaanesh’, ‘Khorne’, and ‘Tzeentch’ all have the same compound word structure: a root Aeldari word for their particular domain and a common Aeldari suffix, ‐neth, ‘Lord’, ‘Prince’. This is perhaps most obvious with Slaanesh, who is outright called the Prince of Pleasure (Slaa’Neth, ‘pleasure‐prince’), although there is another layer of wordplay in Slaanesh’s name, in that it sounds like Sai’lanthresh, ‘She Who Thirsts’. Khorne is Khar’Neth, Lord of Blood, sharing a root with the Aeldari god Khaela Mensha Khaine, whose epithet means ‘Bloody‐Handed.' Tzeentch is Tzeen ’Neth, Lord of Change. Only Nurgle is not commonly referred to by an Aeldari term, his name taken from the historical Nergal; this has been back-engineered so that in Aeldari his name is Nurg'Leth, -leth being a -neth variant. Nurgle's relationship to his followers is unique; he is the most interested of all the Chaos Gods in his own relationship with humans, being so inevitably bound up in the process of living and dying. Certainly he is the most personable, welcoming, and gregarious, appearing to and even attending to all his followers alike, as his daemons almost all are fractal avatars of Nurgle himself. For this reason, Nurgle is called Father Nurgle or Grandfather Nurgle, and seen as caring, parental, intimately familiar. Mirroring this, Tzeentch, many of whose endless names (Shunch, Chen, Chi'an Chi) have phonetic similarities to the English lexeme ‘changed’, also has a tendency to appear directly to followers (usually in dreams, visions, and astral travel), or even to become one with them, despite frequent claims that Tzeentch is cold, distant, remote in comparison to the others. This point is unsupported, excepting to say that Tzeentch is, as much as anything in 40K, unreliable, never to be taken at their constantly-changing and perpetually contradictory word, precisely because “business” with Tzeentch is never so concluded, so cleanly ended or even cleanly begun, no matter how one might try to escape the universality of change, no matter what consequences may arise.

The Gods’ names as we know them are not human names, nor even their ‘correct’ daemonic names, but rather titles or honorifics taken from the Aeldari lexicon. In Warhammer Fantasy, the root language is not Aeldari, but “Dark Tongue,” the language of demons, which is one step removed from the daemonic spellcasting language. In Warhammer 40,000, which retains Dark Tongue (the Thousand Sons Legion devoted to Tzeentch actually learn it), the same root terms are said to be Aeldari instead. It’s possible they have a connection, either because the Aeldari’s psychic sensitivity and consequently very strong presence in the Warp gives them a strong influence over the language there, or because they borrowed the terms from the denizens of the Warp. In the Warp, time itself is quite mutable and unpredictable, so it may well be both. Names are so important to the Chaos Gods that they are practically the first subject covered specifically by Realms of Chaos, the original compendium of the sourcebooks on the four Chaos Gods. This is perfectly familiar territory for practically every occultist who has so much as dabbled in evocation, and here the rules are no different. Tzeentch especially is known for having countless names, constantly changing. A full list just of the names given to Tzeentch across Warhammer Fantasy especially would be a full paragraph in its own right, and span a wide swath of fantasy languages and cultures.

Gender

While they’re usually referred to with gendered pronouns and titles, the Chaos Gods properly are not gendered. Tzeentch changes form too often to have any fixed gender at all. Nurgle is depicted as both horned and constantly pregnant even as a bloated corpse, combining aspects of fertility idols and death into a single figure of rebirth. Slaanesh is canonically an androgyne, and it is her pleasure to take on whatever form she pleases in order to maximise her own aesthetic experience. Khorne cares nothing for the gender or sex of his followers, human nor daemon, and would have neither a need nor a drive to be gendered. Titles like “Lord” and “Prince” would therefore more correctly be rendered as epicene “Monarch” or “Ruler.”

Pairs of Gods

I think of the gods as forming a compass, both in directions and in the sense of two axes: one between Tzeentch and Nurgle, and another between Khorne and Slaanesh. These represent the canonical rivalries between the gods, and the poles which indicate that these opposing gods are two aspects of one nature; no god can be understood without its opposite. What applies to one pair of gods applies in some form to the other. As Tzeentch and Nurgle form a unit, so Khorne and Slaanesh form a unit. As there is one god more active and one god more receptive between Khorne and Slaanesh, so it is with Tzeentch and Nurgle. To talk about one, the other is never far off. The twin polarities of Warhammer 40,000 are based first and foremost on these rivalries.

The gods’ canonical holy numbers align with certain means of reading the I Ching, in conjunction with their alliances. Variant attributions of these four numbers within the I Ching exist, but this set is among them, and fits the Ruinous Powers better than any other numeric attribution system I have seen. The alliances are Tzeentch-Slaanesh and Khorne–Nurgle. In‐universe, they tend to be explained as their general domains aligning, but a look at the gods’ holy numbers makes it clear they line up with the I Ching method as well; the numbers themselves seem arbitrary otherwise, but make perfect sense in these terms. Tzeentch as the god of active, ceaseless change is 9, the number of changing, old, or greater yang. Khorne, active but single–minded and ceaseless in pursuit of one goal above all, is 8, unchanging, young, or lesser yang. Nurgle, endlessly receptive of all that decays and erodes, is 7, unchanging yin. Slaanesh, receptive but constant in the evolution of desire, is 6, changing yin. Slaanesh (6) allied with Tzeentch (9) pairs the two changing results with one another, while Nurgle (7) and Khorne (8) are both unchanging. Old yang turns into new yin, and old yin into new yang: what once was the new product of Tzeentch’s activity becomes decaying compost accepted by Nurgle. The oceanic, universal desires of Slaanesh generate the singlepointed, individuated desire of Khorne. The rest of the basic ‘maths’ of the system more or less flow from this compass and its pairings of rivalry and alliance.

Cardinal Directions and Seasons

In the East is Tzeentch, in the West is Nurgle, in the North is Khorne, and in the South is Slaanesh. These attributions are my own, and derive from what 'felt right' when I was developing pathworkings for the gods. They don't appear in canon, and have no real resemblance to the directional attributions used by the Golden Dawn or its derivatives, or those of the Western esoteric tradition generally, as found, for example, in Agrippa. They do bear some resemblance to the directions and seasons as can be found in certain circles used in Goetia, which ties the directions to the location of the sun over the course of the day, but this is unsurprising, since the 40K compass, first devised off the cuff, lines up with the solar calendar.

Later on I discovered, to my surprise, that the directional attributions suited the Chaos Gods' other attributes well. Starting in the East with Tzeentch, the holy numbers count down counterclockwise, ending in the South with Slaanesh. The schema places Tzeentch, the Chaos God of Change and also of magic (among many other things) and the most overtly ‘initiated’ figure in the pantheon, in the direction which magickal ceremonies are traditionally oriented towards. Tzeentch is empowered in the Warp by the basic motivation of hope, the urge to change, to transform. All hopes, all plans, spring from Tzeentch, have their origin in Tzeentch, and are fulfilled by Tzeentch; the failure of one plan is no failure at all, but the birth of ten plans more, a hundred plans more. The recognition of change itself, the infinite potential of emptiness, is the perception of Tzeentch. The rising sun, then, is a fitting direction for Tzeentch as the great transmuter and alchemist, Architect of Fate. Tzeentch is also associated with air and swords.

Khorne is placed in the North. Although Khorne is very much associated with the element of fire and the suit of wands (in Khorne's case, certainly clubs), Khorne's followers are often aesthetically patterned as quasi‐Nordic, or else after nomadic steppe cultures like the Mongols and the Huns. Cultures which revere Khorne are almost always ones enduring particularly punishing conditions that prevent the development of more pastoral lifestyles, and encourage raiding or combat as the means to survive. Beneath the outward bloodshed, Khorne is a god of refinement, of honing, sharpening, of carving away what is no longer needed, like removing an outer mould to reveal what has been cast. North, the most important ritual direction in Nordic culture, and the direction of death in Siberian shamanism, is also the direction of Khorne.

Nurgle is placed in the West, with the setting sun. The West is the direction of Osiris, and both Nurgle and Osiris are figures of life, death, and rebirth. Nurgle ceaselessly and joyfully accepts what has been cast away, and with pleasure and compassion grants followers life and release from pain even as their bodies play host to entire civilisations of disease, rot, mould, parasites, all manner of things. It is Nurgle who develops all manner of new life, foul as that life may seem when it arrives as a disease, and it is Nurgle to whom all life returns when at last the body changes to a corpse to be recycled. It is toward Nurgle that the sick direct their prayers, first for relief from their despair, and then out of thanks as they are made whole, and more than whole, sharing in the near–infinite life and extreme resilience of Nurgle, the most caring and down‐to‐earth (as fits Nurgle's element) Chaos God. Nurgle may be outwardly the most disgusting and reviled Chaos God, but Nurgle is the mud from which the lotus of Tzeentch grows. The setting sun of the evening births a pleasant night, and it dies only to rise again as Tzeentch.

Slaanesh is placed in the South. Slaanesh is a figure of ceaseless desire and equally ceaseless indulgence. If Khorne is scission, Slaanesh is the suturing of all together, the coagula to Khorne's solve. Slaanesh infinitely drinks from a cup that never runs dry, and although Slaanesh is ceaselessly thirsty, she is also ceaselessly delighted. Civilisations which have no want for material goods turn almost inevitably toward Slaanesh. As the Chaos God most visibly devoted to most players' basic desires, Slaanesh is the point of entry for most players, second perhaps only to Khorne, and Khorne is equally total indulgence, but of a single‐pointed kind. Nurgle and Tzeentch tend to be either disgustingly offputting or bizarrely alienating, respectively, and Khorne can be one‐note in his thirst for bloodshed, but Slaanesh embraces all desires, and so tends to be the first one embraced both in‐universe and out of universe. Warm and fertile, able to consume all she wants, Slaanesh's cardinal direction is South.

From the directional attributions, we can also associate the Gods with the seasons and times of day, counting down through the holy numbers. Tzeentch, the birth of the new, the rising sun, starts in Spring, dominating during the Vernal equinox. Khorne, singular and solar, high noon, dominates during the Summer solstice, when the sun reaches the Tropic of Cancer and shines continuously over the arctic circle, the midnight sun. Nurgle, the dying Osiris, sunset, dominates during the Autumnal equinox. Slaanesh, nocturnal, midnight, dominates during the Winter solstice, when the sun reaches the Tropic of Capricorn, and the arctic circle remains in darkness. The coordinates here are relative to their seasons and the resulting associations, rather than the magnetic poles; for someone in the Southern Hemisphere, Slaanesh could be associated with the North, and Khorne with the South.

Cognate Gods

The Chaos Gods appear to many different groups in different ways, often as their chief or principal deific figures, no more malevolent than any of the pantheons in human history. They are certainly malevolent to the Imperium, because they were treated as hostile powers by the Emperor, for a variety of reasons, but it is implied that the Chaos Gods are in some sense versions of the gods familiar to the Aeldari. The three Aeldari gods Slaanesh failed to consume upon her birth — Kaela Mensha Khaine the god of war, Isha the goddess of healing, and the trickster Cegora ch — line up with the domains of the three other gods. Nurgle grants healing, as Isha does. Khorne grants martial prowess, as Kaela Mensha Khaine does. Tzeentch grants Erisian gnosis, as Cegorach does. Slaanesh grants practically anything, sometimes at the cost of fixation in those unprepared to get what they are after. These gods can appear as one another, with precedent; it is canon that on occasion, gods will appear to humans starting in the form of “the Emperor,” only to reveal themselves as the vision continues. Where these domains overlap, one god can easily take another's position. The Ruinous Powers, then, are not inherently malevolent. They are malevolently interpreted by the Imperium, and the propaganda against them builds them up in human minds in a certain way, priming humans to only ever interact with their negative elements. When we interact with their constructive elements, that interaction is itself a purification and a refinement of their roles and purpose. Knowing their names as honorifics referring to their aspects, we can treat them as the embodiments they are, rather than independent figures with some kind of negative agenda.

Functions of Chaos

The two axes of the compass are the two main functions of Chaos. To understand the god on one end is to understand the god on the other. After long reflection on the nature of each, I have settled on Change (or, alternatively, Emptiness) as the function between Nurgle and Tzeentch and Will as the function between Slaanesh and Khorne.

Tzeentch is change. Tzeentch wants change, Tzeentch is change manifest. Tzeentch, presented to novice readers as “the arch‐conspirator,” master of plots and plans, seems to scheme for some purpose, as if these plans are ultimately supposed to be for Tzeentch's benefit, but what benefits Tzeentch? Change is Tzeentch's body, change is their goal, change is their method, and change is their victory. Tzeentch is the great magician, alchemist, transmuter. For no purpose at all does Tzeentch change things, plot, plan, weave threads together, than for the pleasure of their change, the pleasure of their emptiness of essence. It is illustrated countless times that no detail at all is beyond Tzeentch's ceaselessly morphing plans. Tzeentch is implied to be omniscient, and by extension, all of Warhammer 40,000 is implied to be no more or less than the mind of Tzeentch. In this, Tzeentch is the most overt Buddha‐like Chaos God, and the key to the rest of the gods and chaos itself, in that Tzeentch is treated as the writers' opportunity to make the traces of the philosophy of Chaos most explicit.

Change, though, means change on all levels, even to itself. Here, Tzeentch's principle transforms itself into Nurgle's. If change did not self‐apply, it would mean a stagnation, to recall calculus. A flat rate of change is no change to its own rate, so it is not complete change. Nurgle is that change to change, who makes change visible by allowing for pattern and stability, and makes change complete by leaving no paradoxical gap. Nurgle even displays a joy in change and creation, his plagues mutating constantly, evolving, developing. As the Chaos God of death and rebirth, Nurgle is also responsible for the remarkable variety of life, developing constantly, changing constantly. No rotting thing stays what it was, and so although Nurgle is a figure of stasis in one sense, it is a stasis paired unavoidably with development. Even Nurgle's daemons include ones which count the ceaseless numbers of plagues and poxes Nurgle has developed, an endless task. A counterpart pair of daemons of Tzeentch keep a list of the endless spells and varieties of magic Tzeentch has developed. One is the other seen from the opposite of a dualistic lens, but they are ultimately the same nondual principle. Tzeentch is change, and Nurgle is pattern. Where one is, the other must be.

Slaanesh and Khorne are similarly not different in the contents of their domains, only in how that domain is viewed. Slaanesh desires everything, and is that desire embodied, whereas Khorne desires one thing, and is that desire embodied. Slaanesh fulfills by indulging every whim, whereas Khorne, single‐pointed, engages totally with one drive. Ever‐receptive, Slaanesh welcomes all into her realm in the Warp, destroyed as they may be by their own desires once inside. Ever‐advancing, Khorne's realm is one of ceaseless warfare, orgiastic through total fixation upon this overriding will. If Slaanesh is the desired, Khorne is the desirer.

Slaanesh, a figure of attraction and aversion at her most base, has a daemonic host which is both captivatingly beautiful and alienating in their bizarre ugliness, like a piece of Giger’s artwork, or a really attractive clown. The breadth of sensation is Slaanesh, and her lesson is that of being all‐embracing. Meditation upon Slaanesh's qualities teaches a kind of 'inversion,' to take something absolutely vile and to look at it from such an angle that it becomes something so beautiful that it seems impossible its beauty could ever be missed. Khorne, on the other hand, is the depth to Slaanesh’s breadth. For the followers of Khorne, there is only this one drive, there are only varying degrees of war. It is this notion of depth that makes Khorne a figure of development and refinement. Followers of Khorne, though often depicted as obsessed with murder and bloodshed, also hold martial honour in extremely high esteem. Khorne above all else gifts followers who are direct, who pit themselves honestly against their opponents, and grow through the embrace of the challenge itself. Slaanesh meets her followers where they are, and the advance of Slaanesh is one not of deepening or refining simply one skill, but broadening the horizons of the adherent’s notion of what pleasure is, what it means to enjoy, what can be enjoyed and in what form, etc. These two are different dimensions of the same function, and they cannot be separated; the depth and the breadth both must be present, the ‘direction’ of this is ultimately inseparable from the movement in that direction, they are welded together.

For Slaanesh, all things are both orgasmic simply in their being, and yet never enough. As Slaanesh is boundless fulfillment, so Slaanesh is also boundless desire, infinite in each. Nothing is too small to be enjoyed, and yet no abundance ever slakes Slaanesh's thirst. This is a trait she shares with Khorne, for whom no act of violence is ever too small to encourage, and for whom no act of violence is great enough to be satisfying. Khorne and Slaanesh are both the moment of orgasm and the moment of lust for more. Slaanesh rejects nothing as entertainment, just as Khorne rejects nothing as a challenge. As Tzeentch ceaselessly changes and plots and mutates, constantly embodied by, fulfilled by, and advancing onto more change, and as Nurgle accepts (with receptivity quite equal to Slaanesh) all that decays and yet plants the seeds for more decay, so Slaanesh and Khorne are both figures of Will, outer and inner.

Malal

In every direction, then, the Chaos Gods are both fulfilled and desirous. It is their fulfillment even to desire more. To engage with them is to be a part of them, expressing however may be appropriate, in any context. In the center of these, perfecting and purifying these by the unified recognition of and engagement with them, is the chaote, the practitioner whose very being is chaos. As a seal on this, I therefore present Malal as the symbol of chaos recognising itself and fulfilling itself by its own self‐recognition. Malal, whose number is 11, that of magic, is the Chaos God of anarchy, exiled from the four — a different consideration entirely from the compass presented so far. Malal is the third degree of the compass. Malal’s colours are black and white, those of a taiji symbol, and they are presented that way on the armor of Malal’s followers, who are dedicated to fighting other chaos cultists. In the material in which Malal appeared, Malal wars against both order in the form of the Imperium, and against Chaos itself. Malal’s followers fight in total silence, saying nothing as they war against their own cause, reflecting chaos upon itself. I consider rituals to Malal largely redundant. To even engage in a ritual to chaos is implicitly to empower Malal, who is described as “parasitic,” inseparable from the very thing he seeks to destroy. Malal is a mirror; Malal cannot be if chaos is not, and where chaos is realized to the point where the recognition and practice of it is one with whatever appears, that is Malal.

The ultimate theme in Vajrayāna Buddhism is the union of emptiness and gnosis, which we might here call appearance. One axis here is emptiness, change–pattern, Tzeentch–Nurgle, which contains this theme, but Slaanesh–Khorne is also emptiness–manife station, and so are the two axes together: change (emptiness) and Will (manifestation, appearance). These smaller parts contain the whole; this fractal, holographic theme is seen throughout 40K chaos, as with daemons acting as off‐branchings of their parent god, like limbs of a tree. The motif is that of Indra's Net, or the Emerald Tablet.

Nurgle, the Earth element, accords with the Qabalistic schema of elements, in that Nurgle is a combination of the traits of the other three gods: Like Slaanesh, Nurgle is mirthful, celebratory, indulgent, all‐embracing. Like Khorne, Nurgle is a figure of death and indeed of terror. As Khorne’s forces lay waste to all they see in an endless war, so too are Nurgle’s plagues relentless; entire star systems have been known to fall to his pandemics. Nurgle, like Tzeentch, is a figure of constant transformation and mutation, Tzeentch’s other face. In Nurgle, the god closest to humanity here in Malkuth, we see all the other elements and god figures, albeit through the most exaggeratedly polluted lens. As with each axis representing the whole of chaos, so Nurgle as a part of one axis contains the whole of Chaos. If Malal is spirit, and Nurgle is Earth, then we can think of Nurgle as the base of the Rose Cross. In fact, turning the Rose Cross on its side — East “up”, West “down” — then the directions line up perfe ctly with it. This match is something I could not possibly have known on my own when I first went with the directions that “felt right.”

Conclusion

My intent has been to illustrate that the Warhammer 40,000 Chaos Gods are set up in such a way that meditation upon their qualities, even their low qualities presented so distinctly to the fanbase of Warhammer 40,000, produces meaningful results. I personally have seen significant results from all four. Tzeentch especially has proved to be a marvelous stand‐in for Thoth, Shiva, even Eris. I began writing this piece after starting a period of serious contemplation of Nurgle, just before covid hit. You may be the judge of what that particular timing means. As for devotion to Khorne and Slaanesh, they tend to be their own reward. The benefit of Warhammer 40,000 is that there’s no shortage of material, and because nobody (excepting perhaps yours truly) takes it seriously, practitioners are free to do as they please with this system and the glut of material provided on the chaos gods across many wikis, game sourcebooks, novels, etc. This is a ready‐made pantheon with extremely little sincere occult material written on them thus far. To my knowledge, this article constitutes the largest single serious contribution to Warhammer 40,000 chaos from an esoteric perspective to date, but I intend for it to be the first word on the matter, not the last. This is a work in progress, and I imagine any readers more well‐versed in Western alchemy than I am will see glaring holes where my knowledge has not yet caught up with my ambitions for this as a vehicle. As all occult development is a matter of refinement, experimentation, and exploration, I’m excited to see what my view of the gods will look like in another ten years, and especially whether or not by then I’ll have competition. ꙮ

Most people are under the impression ADHD is somehow a 'deficit of attention,' but it could equally and quite appropriately be framed as having higher than normal neurological requirements for stimuli.

When ADHD kids especially seem to bounce from subject to subject “mindlessly,” what they're doing is not just randomly slopping through whatever without paying attention. They're running through lists of potentially stimulating subjects until they find one that suits their high requirements. This isn't conscious, this is a literal description of how attention functions. Dopamine and norepinephrine reuptake seem at the time of this writing to be the 'key' matters for ADHD treatment. They're responsible for continuing to focus on a particular subject, train of thought, etc. Reuptake is, in effect, your brain clearing those used messaging molecules from your system. Too much reuptake, and your chemical signals will be hampered. Higher degrees of stimulation are then required in order to sustain the same process.

ADHD people, then, require high degrees of stimulation, they require a sustained stimulus across time, because otherwise if some future' stimulus is not rewarding, ADHD people are 'time-blind,' not planners. Consider how readily people who are ADHD take up a subject like video games. Why is that? Because video games are very frequently designed to provide as much stimulation as they can manage at any given moment, both in terms of giving attention and, crucially, responses to input. When ADHD kids are exposed to video games (or anything stimulating enough), assuming the game is decent enough, the kids seem to exhibit the exact opposite of attention deficit: they will pay inordinate amounts of attention to those video games, because those are the most stimulating things around, in fact, they are to the ADHD kids the only stimulating things around, so they have very little incentive to stop these behaviors.

Most everyone who spends enough time online or on a phone can empathize with this, even though they aren't necessarily ADHD otherwise, because things which are designed to be total attention vortices act a little bit even to normal people like 'ADHD simulators,' in the sense that they provide strong incentive to continue paying conscious attention to them and to spend time thinking about them and in that mode. Naturally many of these people who do spend enough time online or on a phone are also ADHD, disproportionately so, because if it's an attention sink even for someone who isn't ADHD, you better believe it probably plays a very strong role in the lives of many people with ADHD, for whom these things are some of the only stable sources of dopamine and norepinephrine.

We can, then, establish that there is an overlap between ADHD and autism that is more than just some “coincidental” comorbidity. “Hyperfixation,” long associated with autism spectrum diagnoses, is really the thing that characterizes ADHD, it's just seen from “the other direction.” Hyperfixation is the turning of attention back to one stimulus continuously, repeatedly, habitually, whereas “attention deficit” is running through immediate stimuli until a suitable subject of fixation is found.

Medication and the Willpower Myth

The mechanism behind medication for ADHD is one which addresses the shortage of dopamine and norepinephrine by preventing reuptake, thereby preventing the problem of low levels in the first place. The result is that, especially at first before the development of a tolerance, tasks “seem to do themselves,” because instead of having to continue stimulation-seeking behaviors, the brain decides “oh, actually this is stimulating enough, I can keep doing this.” It's automatic, it's not conscious. In fact, ADHD itself totally debunks the notion that attention is a matter of conscious willpower. Attention is not something that we're capable of consciously 'paying' without serious training in the matter, it's not something you can just do, and that in itself is a matter of the stimulation provided by the behaviors that would increase it, so even there, the notion of what is 'conscious' is not particularly useful.

Of course, if you go too far with stimulating meds, everything can end up registering as 'overstimulating,' and cause behaviors made to address stimulation which may be too much or distressing in its intensity. This looks as if it's “back to ADHD,” although it's more that now instead of everything being 'too quiet to hear' so you're intently listening for some given loud sound (stimulating thought), everything is suddenly too loud and you're trying to avoid these and to find a quieter sound. It's not actually the 'sharpness' of stimulation one time which qualifies as stimulating, but a regular 'supply' of stimulation over a sustained period of time.

Socially Addressing ADHD; Stigma & Solutions

If you're trying to teach an ADHD kid, they will need constant and reliable stimulation, that is, constant and reliable feedback for their behavior, every time, good, bad, or neutral. When this is provided, they will readily pick up on things as their peers do; ADHD has no correlation to any lack of 'intelligence' whatsoever. This also explains why people with ADHD as adults will tend to self-medicate if they aren't given the proper medication to treat it. If they aren't self-medicating with stimulants such as overcaffeinating, they will be taking something to treat the side effects of ADHD, which usually stem from getting constant feedback of one message: “You're lazy, pay attention!” It's an impossible demand to fulfill, so it's internalized as an innate flaw.

Because ADHD people will hear this practically wherever they go, that they are lazy, shiftless, unreliable, untrustworthy, incapable, intemperate, rude, totally impulsive, and generally “a hot mess” as low-stimulation tasks go undone, that message fulfills the requirements for sustained stimulation, so just about every ADHD person internalizes this, because unless you're a hermit, you'll hear it from everyone.

So, understand that ADHD people are incapable of complying with your demand for them to pay attention. They may seem for a second like they're trying, because they are trying, but they will fail because it's like trying to flex your brain or something, it's an organ, not a muscle, you can't 'flex' it like you can with a muscle, and focusing as a skill is generally not taught (see my pinned post on this for more). This isn't something you can will.

By the way, normal, non-ADHD people are also totally incapable of complying with your demand for them to pay attention, it's just that you never really demand that they do at anywhere near the rate an ADHD person will hear it, either from others, or eventually from themselves because they internalize it. Unless you are at the level of, say, a monk, you will not have sufficient power of conscious attention to 'will' attention onto some subject or another. We are really nowhere near able to grapple with the actual implications of ADHD, because ADHD is so ceaseless in its hampering of a person's ability to fit into the product-oriented mentality a capitalist society not just idealizes, but demands of its workers. Because ADHD looks as if it is a series of individual behaviors or “poor choices,” and because capitalist societies have a morbid habit of pretending to be “meritocracies” (something they cannot be), ADHD ends up being hand-waved away.

Because you don't see the immediate consequences as symptoms of ADHD, because they constantly look like just poor decision-making or impulsive behaviors, ADHD gets swept under the rug as somehow overblown, overmedicated (and somehow the people saying this always propose basically undermedicating everyone), a childhood disorder (because ADHD adults tend not to be physically 'ADD' like ADHD kids are, for various reasons), or else not really a big deal, even as it can and does ruin lives. By that, I mean “the demands placed on ADHD people by capitalist society are especially difficult for ADHD people to meet,” and not that ADHD itself is somehow bad. ADHD would not disappear if the social system which punished it were to go away, and certain issues would persist, issues that are not addressed merely by removing the demand that an individual be “productive” in a capacity that precludes ADHD 'hyperfixation,' such as “speaking before thinking,” difficulty regulating emotional responses (ADHD is not an issue with or impairment of emotion, but lowers one's threshold for acting on emotional impulse), and a general sense of impatience. Still, we cannot yet really imagine the wealth of benefits to be gained by a society that can recognize ADHD for what it is, and to place on ADHD people expectations that are reasonable and actionable from within a framework of high stimulation requirements. I await that society, and hope that in the meantime, the one we have does as little more damage to ADHD people as is possible.