Character Creation Challenge 2026

Characters for the 2026 character creation challenge

Note: This character is made based on a concept you may have seen in a television show at some point or another. I swear, however, that this is completely coincidental because I have very obviously never seen a single episode of Space:1999 so I could not possibly be making a character for Moonbase Alpha. Indeed I don't even know what those words mean!

Name: Alana Cartier Nationality: France Posting: Moonbase Alpha Rank: Lieutenant Position: Chief Eagle Pilot, second shift Gender: Female Height: 170cm weight: 60kg

Alana Cartier is the best Eagle pilot on Alpha. (Well, OK, maybe that other guy on the first shift is pretty good too.) She can fly Eagles like they're an extension of her body and she can fix them in a pinch, making sure that she knows all the mechanical, hydraulic, electrical, and nuclear subsystems to a sufficient level that she can jury-rig repairs at need.

Alana had always wanted to be a spaceship pilot. She watched the great missions. She cried with the rest of the world at the failure of the Ultra Probe and the tragic death of Tony Cellini's shipmates. (And she was outraged at the treatment of Cellini, somewhat of a personal hero of hers.)

She laboured hard, working with an intensity that shot her through the academy, through her trial period, and onto Moonbase Alpha where she quickly found her place as the lead of the second shift. Now her bubbly personality, perhaps a little over-competitive (but in a friendly rivalry sort of way), lights up the corridors of Moonbase Alpha as it careers through the universe.

Attribute Value Aptitude
Strength 4 1
Agility 6 2
Awareness 5 1
Will 4 1
Health 5 1
Power 3 1

1AP left

COMBAT SKILLS (AGL)

  • Energy Weapons 4 (12)
    • Lasers 2 (4)
      • Eagle Lasers 1 (1)
  • Unarmed Combat 3 (1)

VEHICLE OPERATION (AGL)

  • Space Vehicles 6 (32)
    • Transport Vessels 3 (9)
      • Eagle 1 (1)

ACADEMICS (AWR)

  • English 5
  • French 5
  • French Culture 3
  • Military Science 2 (3)

TRADES (AWR)

  • Mechanical Systems 3 (8)

  • Hydraulic Systems 3 (8)

  • Electronic Systems 3 (8)

  • Spaceship Engines 4 (15)

    • Nuclear Engines 2 (4)
      • Eagle Engines 1 (1)

ADVANTAGES AND DISADVANTAGES

  • Age: 30
  • Duty: World Space Commission
    • Minimum Age: 20
    • Minimum AWR & HLT: 4
    • Minimum Professional Skill: 4
    • Forbidden: Dependence
    • Authority: Rank
    • Contact: Level 1 Coworkers
  • Rare blood type: Level 1 Lethal

Name: Rithkar Occupation: Captain's Bodyguard Race: Human Age: 24 Height: 5'7” Weight: 135lbs Eyes: Sea Blue Hair: Storm Black

Rithkar was sold into servitude to the corsair Captain, kept on as cabin boy, keeping things tidy, and generally keeping his personal life organized so that his focus could remaining where it should be: raiding. His life would have consisted of this until he grew too old, at which point he would have been retired to a shore side hovel to wait out his death.

But fate had other things in mind. An altercation with a pirate-hunting fleet led to the Winter Storm, the ship, being boarded and Rithkar, standing over the wounded captain, held off all comers until reinforcements arrived and brought with them rescue. In gratitude for saving his life, the captain freed his cabin boy and made him his personal bodyguard, affording the best arms instruction he could. In addition he awarded his former cabin boy with personal land he could rent for fees and retire to should he desire to leave service at any point.

But Rithkar didn't want to. He'd got the bug. Fighting. Facing death. It was addictive and he was hooked. Now, 8 years later, he still loves the battle. Still protects his captain. Still goes all-out into battle just for the thrill of it all.

Destiny: 1

PRIMARY STATS AND SKILLS

Agility: 6 (Combat Skill: Barbarian(3) 5, Pilot: Sail 1, Stealth 2) Dexterity: 3 (Craft: 2, Repair 2) Intelligence: 3 (Domestic Arts 2, Language: Eastern 3, Lore 3, Natural Sciences 5) Perception: 3 (Awareness 5, Bargain 1, Diagnostics 1, Social 1, Survival 2) Strength: 3 (Climbing 2, Endurance 2, Swimming 2) Willpower: 6 (Intimidation 3, Resist 1) Mana: 3 Spirit: 3

DERIVED STATS

Initiative: 9 Shrug: 5 Save: 9

SPECIAL COMBAT MOVES

  • Battle Cry
  • Rush
  • Follow Through
  • Sword Break

LIFELINE

Barbarian background, favoured status (2× money), coastal rural environment, craft apprentice, inheritance: 4 acres of farmland.

PERSONALITY

Assets: Charisma (2), Quick (1) Liabilities: Behaviour Tags: Argumentative, Fidgeting, Fallback

Geld: 2400

Name: Eygotu-go Ninja Clan: Keepers of the Secret Sauce Weapon: Bo (Bo-Jutsu, 5, +reach +large) Equipment: black outfit, face mask, tabi, nametag, delivery bag, standard pocket gear Hair Colour: UNKNOWN Eye Colour: UNKNOWN Favourite Colour: Black

Background: REDACTED

*S*trength: 8

  • Tai-Jutsu
  • Kenpo-Jutsu
  • Bo-Jutsu (master)
  • Kusarigama-Jutsu
  • Yari-Jutsu

*A*gility: 11

  • Bajusu
  • Suiren (master)
  • Shinobiiri
  • Intonjitsu
  • Shuriken-Jutsu

*K*i: 11

  • Kayaku-Jutsu (master)
  • Choho
  • Hensojitsu
  • Seishen
  • Wujenitsu

*E*xtraneous: 14

  • Bo Ryaku
  • Tenmon
  • Chimon
  • Kyojitsu
  • Makudonarudo (master)

Hits: 8 Combat Dice: 3 Move: 5

Name: Annie Caulder (a.k.a. “The Widow Caulder”) Gender: Female Age: late 30s

Anne Tabitha Caulder, née Potter, was once just an ordinary housewife. Well, ordinary for someone who followed her husband out into the wilds of the frontier where her husband, Arthur, started living his dream of owning land and ranching horses.

The dream, shared eventually by Annie, went well. Arthur had a gift for handling the stock, and Anne, supporting him from the homestead, also, as is normal in such enterprises, also aided him in running the ranch. Dreams end, however and sometimes nightmares take their place. That's what happened to the Triple Wave Ranch. Raiding desperados tried to steal horses. The ranch rushed out to defend. In the thick of the battle, which finally drove off the raiders, Arthur fell, a bullet through his neck, his life's blood pumped out into the dust before anybody could render aid, hopeless as such aid would have been.

Annie was bereft at the loss, as is to be expected. She cleaned up what she could, and stacked the bodies left behind on the field, including her husband's, onto a cart and drove them into town to give them decent Christian burials.

Even the outlaws.

While in town, arranging for the burials, she happened to see the board on the wall of the sheriff's office and to her astonishment recognized three of them as lying in her cart. The sums for their delivery, dead or alive (and in this case they were very dead) paid for their funerals, her husband's, the ranch hand Terry, with money left over to perform repairs on the ranch and buy supplies for several months.

And that's when Annie made her choice. Initially thinking she would sell the ranch and move to civilization, the money from the bounties changed her mind. She would keep Arthur's dream alive. She would work hard to run the ranch, but she, too, would spend time hunting for outlaws, bringing them in for bounties. Getting revenge on those who took Arthur from her and from his dream.

The “Widow Caulder” will have her pound of flesh. And then some.

Role: Warrior Level: 1 Conviction: 3

Combat: +1 Fort Save: +2 Ref Save: +0 Will Save: +0 Reputation: +0

Virtue: Determined Vice: Insensitive

ABILITY SCORES

Ability Value
Strength -1
Dexterity +3
Constitution +2
Intelligence +1
Wisdom 0
Charisma +1

FEATS

  • Attractive
  • Firearms Training
  • Point Blank Shot
  • Quick Draw
  • Seize Initiative

SKILLS

  • Intimidate(CHA)/4
  • Drive(DEX)/4
  • Handle Animal(CHA)/4
  • Knowledge: Ranching(INT)/4
  • Ride(DEX)/4
  • Stealth(DEX)/4

Name: Cyndaline Homeworld: Mountainous Occupation: Ship's Navigator Background: Order of the Stars (Mystical Order) Status: Oddity (Psionic) Cash: $70

Cyndaline hails from the planet Drenelle III, a world with an atmosphere so absurdly dense that the only livable places are high up in mountains that almost reach into space. The band of breathable air is so narrow that small settlements pepper the surface, each living in physical isolation from each other, connected only by unreliable networks of satellites, prone to losing cohesion because of powerful solar flares from the local red dwarf sun.

In her home community, Cyndaline was brought up in a life of quiet contemplation until her psionic powers broke through. Then deemed ready she was sent forth to study in the prestigious Navigator's Guild academy, to become a licensed commercial astrogator.

She haunts whichever ship she works for in a blood red practical set of shipboard overalls, the symbol of her Guild, whose unfortunate colour scheme clashes horribly with her pale skin, almost transparent to the point of giving her a greenish cast. She does nothing to improve her appearance, focusing almost entirely on her mental disciplines and astrogation instead.

Height: 180cm Weight: 65kg Gender: Female Eyes: None Hair: Silver Age: 25?

Sturdiness: 2

  • Athletics/-1
  • Brawling/-1
  • Drinking/-1
  • Shootin'/-1

Looks: 1

  • Fashion/0
  • Pose/0
  • Seduction/0

Craftiness: 1

  • Bargain/0
  • Con/0
  • Gambling/0
  • Mechanics/0
  • Perform/0
  • Pilot/0
  • Runnin'/0

Brains: 2

  • Astronavigation/2
  • Awareness/1
  • General Knowledge/2
  • Languages/0
  • Technical Knowledge/1
  • Xenoscience/1
  • Psionics/3

Blood: 9 Guts: 5 Cool: 3 Reputation: 1 Character Points:

Player Character
张殿李 Ave Nirini
Species Gender Age
Human Female 23
Frame Height Weight
Lithe 178cm 63kg
Culture Social Class Career
Civilised Gentry Thief

As the third child, and youngest daughter, of a master saddler in the heart of power itself, the city of Fioracitta, Ave's future was all but written. Cecco Nirini, an aging master saddler, having had Ave late in his life with his third wife (both of Ave's elder brothers are technically half-brothers), planned for her to be betrothed young, married when she came of age, and with child a year later.

Then her distant Aunt, Eulalia Giammanci, paid her dear brother a visit. None knew what the conversation was about, but upon exiting the room, Cecco was flushed, Eulalia was radiant, and Ave was on her way with her aunt to live with them. She never understood why she was taken. She wasn't mistreated, but she found her ersatz family distant and cold. Courteous, yes, but without warmth. Her Aunt's second husband was a master cutler (and indeed the guild's syndic) and very firmly placed Ave as an apprentice with another master. Years later, after she achieved journeying status in the cutlers' guild, Ave returned to her real family, only to find that over they years they, too, had grown distant with a distinct chill. Add into that the new apprentice her father had taken on having been ejected (and indeed reported to the Watch) for his advances on her, giving her an enemy who knew where she lived, she really no longer felt at home at, well, home.

Thus it was she set off on her own, using what she had from her wealthy background to open up a cutler shop in a newly-expanded residential street, quickly being taken in by that local community. But she was bored. Cutlery is a tedious business and she was made for excitement. She spent most of her working life dreaming of adventure.

And then adventure found her.

Terzo came to her with an unusual request. He'd broken some valuable tools. Could she replicate them? Ave had never seen lockpicks before, but she knew how to bend iron and steel into a variety of shapes, and in no time flat had given him newly-minted picks. Curious what they were for, she offered him a discount if he could show her what they were used for.

And thus it was that she slid into thievery. Not for want of money. Not for lack or desire. But for boredom. Her first burglary, performed with her very own set of picks made by her own hand, was more exciting and life-affirming than anything she'd ever done before. She made a little bit of money, most of which she just gave out as alms to those in need, keeping a little for her own creature comforts. Picking pockets? A thrill! Especially when she got close to being caught. Confidence tricks? Nothing quite like pitting your brain against another's and coming out on top!

And of course the people around her love her for her generosity.

CHARACTERISTICS AND ATTRIBUTES

Characteristic Value
Strength 13
Constitution 7
Size 13
Dexterity 18
Intelligence 14
Power 4
Charisma 13

Action Points: 3 Damage Modifier: +1d2 Experience Modifier: +1 Healing Rate: 2 Initiative Bonus: 16 Luck Points: 1 Movement Rate: 6m

Hit Points: Leg 4, Abdomen 5, Chest 6, Arm 3, Head 4 Magic Points: 4

STANDARD SKILLS

Skill %
Athletics 36
Boating 20
Brawn 26
Conceal 42
Customs (Fiorese) 68
Dance 45
Deceit 50
Drive 32
Endurance 14
Evade 60
First Aid 32
Influence 36
Insight 28
Locale (Fioracitta) 40
Perception 33
Ride 22
Sing 17
Stealth 50
Swim 20
Unarmed 31
Willpower 8

PROFESSIONAL SKILLS

Skill %
Craft (Cutler) 47
Lockpicking 65
Mechanisms 60
Sleight 60
Streetwise 45
Teach 30

LANGUAGES

Skill %
Native Tongue (Itarran) 70
Ellakan 50

COMBAT STYLES

Style name Weapons Trait %
Street Thug Club, Hatchet, Knife, Stone, Unarmed Daredevil 45
Concealable Weapons Knife, Dagger (thrown/melee), Garrotte Hidden Weapons 50

PASSIONS

  • Loyalty to Fioracitta: 48%
  • Love of Terzo (romantic, unrequited, POW 14, CHA 13): 57%
  • Hate Vico (wannabe assaulter): 48%

ECONOMIC STATUS

Cash: 3600 ducats Property: Small business (cutler), a single servant, well-known local

FAMILY

Has both parents living, two living elder brothers, two surviving grandmothers, two aunts, one uncle, one female cousin.

Family has a sound reputation, not especially beloved, not especially despised.

Not married or even betrothed.

EQUIPMENT

  • 3 sets of good quality, modestly decorated clothing
  • 2 higher quality weapons
  • fine clothing with concealed 2AP armouring
  • riding mount

Name: Plod Bug Type: Large Beetle

It's not fair. Plod has brains and curiosity about the world around him. But because he's a massive beetle with enormous mandibles and a tough chitin exoskeleton, people assume he's stupid and a thug. It's not his fault he came out of a beetle's egg. He wanted to be an ant. No, a DRAGONFLY! They're so beautiful, and lightning fast, and smart as they are manoeuvrable. Or even a moth, quiet sages of the insect world.

But no, he had to be born a huge, black beetle. The kind of people whose friends treat him like he's a beast of burden. And everybody else lives in fear of him because of those huge, sharp, mandibles that can cut through the thickest blades of grass like they were air. Not to mention leaves. Twigs. Limbs. Wings.

It's not fair I tell you!

Gender: Male Age: 4th instar

SPECIAL ABILITIES

  • Exoskeleton (3AV)
  • Mandibles (6 Damage)
  • Passengers (up to 4 smaller)

Toughness: 4

  • Fighting/2
  • Flying/2
  • Jumping/-2
  • Running/1

Craftiness: 1

  • Building/0
  • Fixing/0
  • Shooting/0
  • Sneaking/0

Looks: 2

  • Camoflage/0
  • Gross Factor/0
  • Attraction/0

Brains: 3

  • Bug Lore/1
  • General Knowledge/0
  • Science/0

Goo: 15 Guts: 5 Wits: 5 Popularity: 3 Character Points:

Name: Zephyra Arrowstorm Concept/Background: Mercenary Rezean Horse Archer Race: Human Class: Warrior Level: 1

Zephyra, like all mounted archers, is small, slim, with strength belied by her seeming frailty. Hailing from Rezea, she hires her services to those who have the coin and who have interesting places for that coin to lead her. So driven is she toward experiencing the new and the unfamiliar that the wiser might suspect something else, something she isn't saying (and potentially isn't even aware of), is driving this nearly-mad wanderlust.

If you ask her, it's the money and the wonder of far-off places. But there are clues that something else is at work. She tends to be pugnacious, especially in the face of doubt as to her talents and capabilities. (Woe betide the common room of an inn when someone challenges her courage to her face!) Then there is the fact that she is very capable of dispatching foes ... from a distance, but up-close she tends to choose rapid changing of range rather than risk relying on her lacklustre in-person talents.

Still, she rides like the wind and fires arrow like a full-on storm. She has a well-paid future ahead of her.

Languages: Rezean, Aldin

ABILITIES

Ability Roll Value Focus(es)
Accuracy 17 3
Communication 14 2 Deception
Constitution 11 1 Stamina
Dexterity 18 4 Riding
Fighting 8 0
Intelligence 14 2
Perception 9 1
Strength 10 1
Willpower 4 -1 Courage

Speed: 28 Health: 34 Defense: 14

WEAPONS

  • Brawling
  • Bows
  • Light Blades
  • Staves

TALENTS

  • Archery Style (Novice)
  • Thrown Weapon Style (Novice)
  • Armor Training (Novice)

EQUIPMENT

PERSONA

Calling: The Fool: adventure and excitement

Destiny: Ace of Swords: Courageous

Fate: Two of Rods: Pugnacious

Goals:

  • gather wealth
  • inner peace

RELATIONSHIPS

  • TBD

Name: Isolde Occupation: Battle-Hardened Priestess Gold: 30

Height: 170cm Weight: 55kg Gender: Female Eyes: Hazel Hair: Auburn Age: 21

Isolde is the veteran of many a battle, showing in her thousand-yard stare. What the stare doesn't show is that the young priestess is not a veteran of physical conflict but rather of courtly conflict. Indeed the sheletered priestess has hardly set foot outside of the royal castle; what little she knows of life beyond the castle walls comes from books of ... dubious ... accuracy.

This doesn't mean, however, that she's soft. Or a pushover. She has navigated fields of battle easily as deadly as those more prosaic ones where lance and polearm and sword and shield hold sway. The scars, however, unlike those of the knights and men-at-arms, are all on the inside, delivered by unkind word and the biting of backs.

Sturdiness: 2

  • Drinking/0
  • Fighting/0
  • Shooting/0
  • Swimming/0

Looks: 3

  • Charm/1
  • Etiquette/2
  • Rumors/0
  • Seduction/1

Craftiness: 1

  • Con/0
  • Gambling/0
  • Performing/0
  • Repair/0
  • Running/0

Brains: 3

  • General Knowledge/-2
  • Languages/1
  • Spellcasting/4
  • Oratory/1

Blood: 10 Guts: 6 Presence: 6 Notoriety: 2 Character Points:

MAGIC

  • Ghost Body (Int. 7, 7 rounds)
  • Ice Bolts (Int. 4, 8 damage)
  • Mesmerize (Int. 1, 1 round)
  • Bone Dance (Int. 6, 6 rounds)
  • Light Heal (Int. 3, restore 6 damage)
  • Moderate Heal (Int. 5, restore 10 damage)
  • Slumber (Int. 4, 4 rounds)
  • Minor Blessing (Int. 2, 2 rounds)

Name: Vespera Vane

She moves through the fog-draped soirees and jazz-soaked casinos like smoke, her laughter a currency more stable than coin. To the elite, she is the most captivating of socialites; a whisper of scandal, a promise of exquisite taste. But in the shadows, older hungers stir. Vespera Vane is a connoisseur of souls, and her pantry is ever running empty. Just remember the two rules whispered about her: admire her beauty, but never call yourself beautiful. And if you ever find yourself drowning in rage or desire in her presence... do not look into her eyes.

Species: Succubus Height: 5'10” Weight: 140lbs Hair: Crimson Eyes: Green Role: Socialite Alignment: Order Cash: 200 Assets: 6000 Accommodation: Fancy penthouse suite

ABILITIES

Ability Value
Fitness 1
Awareness 2
Creativity 2
Reasoning 2
Influence 5

Fatigue: 1 Injury: 1 Tension: 2 Mania: 2

Padding: 0 Armor: 0 Immunity: 1 Will: 0 Ego: 0

Base Damage: 1

Experience: 3

PURSUITS

Fitness Level
Driving 1
Awareness Level
Empathy 1
Creativity Level
Prose 1
Reasoning Level
Finances 1
Cantrips 2
Influence Level
Charm 3
Hypnotism 1
Oratory 1
Performance 1
Magic Casting Level
Magic Theory Level
Other Level
Composure 2

GIMMICKS

  • Appearance (+2, Influence)
  • Eloquence (+1, Influence)
  • Compulsion (Drain only the beautiful, Cultural)
  • Wealth (Cultural)
  • Dependency (Mental Drain, Special)
  • Mental Drain (Stare into eyes at heights of emotion, Special)

CANTRIPS

  • Clean
  • Groom

SPELLS

EQUIPMENT

  • pocket watch
  • extensive designer wardrobe
  • gold jewellery
  • roadster