Overthinking the apocalypse

A blog about nerdy Japanese things, linguistics and luddism in the end-times. Playing old lesbian videogames on the deck of the Titanic.

Being irrationally interested in the question of what was the First Yuri Game, I thought being able to read Japanese would make this a simple question, but my naïveté crashed against a messy reality—how much queerbaiting does it take to count something as “lesbian”? how much subtext do I need to assume text? what to do which games that are very obviously sapphic but the author dismisses the notion? are adaptations toned down from a textually yuri original media still yuri? Are porn games made by-men-for-men yuri? if your answer is “no”—how many of the alleged men are closeted trans women? is an empty field of grass the yuri of absence? What even is “yuri” anyway?

Anyway, I'm jotting down my discoveries so far before I forget them.

The way this list ended up is; in this first part I summarise what I found about porn games I never played, from the late 1980s to the early 1990s; in Part 2 I talk about console games with non-pornographic sapphic content from the late 1990s, including my own memories/reviews of those I played back in the day.

In dithered 8-bit graphics, Kyōko, a green-haired angel in a retrofuturistic blue-yellow leotard, pulls Minako, a blonde woman, into a kiss on her bed. Kyōko is kneeling with Minako sitting between her legs, in an angle that foregrounds both women's exposed legs for the player. A side panel shows a closeup of both women's wistful shōjo eyes, under the game's logo.

Read more...

I never look at photos on the web.

Weiterlesen...

Touching Grass: The Game is a solo journaling game played with pen and paper, a deck of Tarot cards, and the plants outside. Touching Grass: The Game is a ludditoludic technoparanoid hallucinatory amusement about the notions of modern technology as a mind-controlling conspiracy; of proximity to plants as magically inducing psychological growth; of “touching grass” as a demanding ascetic exercise in a world of addictive distractions. I have distilled these common feelings until the exhortation to touch grass became an exercise in recreational psychosis.

To finish Touching Grass: The Game, you will need to go outside somewhere between 8 to 78 times, depending on how you play it, the phase of the moon, and your luck. I suggest planning for one outing a day for a couple lunar cycles. If you complete Touching Grass: The Game at least once, you may publicly present yourself as a Phytocultist of the Green Gate.

The inspirations for this game are: Brave Sparrow (most of all); How to Touch Grass; Pokémon Go; Princess With a Cursed Dick Sword; Porpentine Charity Heartscape; William S. Burroughs (especially The Soft Machine); and the Zapatista revolution.

This is Version: alpha. Version: beta will be in zine format on itch.io.
Feedback welcomed by email to mirrorwitch @ trans mom dot love.


Touching Grass: The Game

you are trapped in the technotopy.

Weiterlesen...

One of the biggest reliefs ever for me was to find out that native English speakers often can't make out the lyrics of songs either. That native English speakers also feel like modern TV is better watched with subtitles. In the same way, one of the biggest reliefs was finding out that native Japanese gamer also have no fucking clue what the hell Amakusa Shirō-Tokisada is mumbling on Samurai Shodown IV (=Ten-samu). The voice capabilities of the old videogames was quite crunchy, and recordings often only vaguely resembled the original sample. (Somebody could probably do a phonetics paper on this.)

Weiterlesen...

We live in a society that incentivises productivity and consumption, and devalues maintenance, cleaning, repurposing, degrowth; even though the first type of thing is destroying the world and the second type of thing is what is needed to avert collapse. In fact, perversely, the more problems are created by productive labour the greater its prestige, because doubling down is a method of denial.

Weiterlesen...

These are all cyborgs:

Weiterlesen...

I was looking at my bright, artistic, sensitive daughter bringing me tea after I watched her play the latest seasonal event in Animal Crossing, and thinking that the caregiving relationship already started to shift directions without even me realising it. I don't remember when it was that she started cooking for us more often than I do; then, at some point, it had just become the norm. At some point she was caring for me when I’m sick and giving pep talks when Ḯ’m sad, as if mirroring back our caring of her. I mean I still expect that at some point she'll leave the nest since she's an adult now and the capitalistic nuclear family has undermined the natural order of things, but we still experience it like this, on the edges.

And what this made me think of is of when she was born. This tiny red little thing, unable to cry or breathe. Of her first 15 days of life in these vaguely dystopic-looking but literally life-saving incubators,¹ her skin now bright yellow from jaundice, her face stuffed with plastic-metal tentacles. What a delicate dance of flesh and machine it must be, to calculate the precise parameters to pump a newborn's lung. To engineer breath in, breath out.²

Weiterlesen...

  • You grew up experiencing the analog world, then were an earlier adopter of the digital world.
  • Therefore you are forever pining for what was lost of the analog lifestyle, and the lost free Internet. You miss hanging out with your friends on the streets downtown when there was nothing else to do; you also miss when everyone was the webmaster of their own homepage. You’re in a transition generation, the lifestyle equivalent of being an immigrant; you feel like you've been in different lands for so long that you can't fit into any of them anymore.
  • You started working right before 2008. This permanently shaped how you feel about work. The system is rigged and any impression of stability is a lie. You don't trust anything. Prepper generation.
Weiterlesen...

Content warning: Old woman reminisces at rose-tinted nostalgia.

No First World country would sell us games, so we pirated everything, and took from both sources. I played Rockman, Bare Knuckle, Shiritsu Justice Gakuen and Biohazard before I knew them as Megaman, Streets of Rage, Rival Schools, or Resident Evil. Sometimes I still slip and use the Japanese names when talking to USA people. On the other hand I played Earthbound, Secret of Mana or Fatal Fury before trying Mother, Seiken Densetsu or Garō Densetsu. It seemed quite random which one we’d get first. I played Rockman 3 but Megaman 5.

An image of a 90s Brazilian console compatible with the NES. one of many Famiclones. It's sleek and black, imitating the design of the Sega Mega Drive, complete with multibutton Sega-style controllers.
The Dynavision 4 Radical, a Brazilian Famiclone—an alternative console to play Famicom/NES games. There were many such models. A common feature was to have dual connectors for both the narrower Japanese and wider USA cartridges, like here; both formats were widespread in the country. If your console didn’t have both slots, then you owned and adapter.

Weiterlesen...

After 9 years in Germany I complain about the country all the time, due to a mix of:

  • Valid grievances about the culture, the weather, the politics;
  • My own prejudices against any place I live in for too long (I've never lived 9 years in the same place before);
  • And going native (all Germans complain about Germany all the time.)

In an effort to be less negative I wanted to list the things I like about living here, and do my best to avoid undermining them with qualifiers like “…even though” or “at least…”. My criterion for this is; if I picture myself back to Asia or South America, what would I probably miss?

Weiterlesen...